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    Please use this identifier to cite or link to this item: http://nccur.lib.nccu.edu.tw/handle/140.119/101720


    Title: 從玩家到研究者、從研究者到玩家: 遊戲經驗與遊戲文化研究
    Other Titles: Between Player and Researcher: Gaming Experience and the Study of Game Culture
    Authors: 林鶴玲
    Lin, Holin
    Keywords: 遊戲情境脈絡;數位遊戲研究;線上遊戲經驗
    digital gaming research;gaming context;online gaming experience
    Date: 2011-07
    Issue Date: 2016-09-09 13:55:40 (UTC+8)
    Abstract: 本文從線上遊戲經驗有無,進而討論台灣數位遊戲文化研究的世代差異,並從進入遊戲田野以貼近遊戲文化、閱讀理論文獻以保持眼光彈性的平衡,提出一個兼具同情理解與理性批判的數位遊戲研究理想。
    This article began with the discussion on the issue of gaming experience of the researchers, and then focused on the generational gap existing in research regarding game culture in Taiwan. The article also addressed the importance of conducting field work to closely examine game culture and of reading theoretical literature to maintain a flexible and balanced stance. In addition, the article proposed a research prospectus of digital gaming characterized by empathetic understanding and rational criticism.
    Relation: 新聞學研究, 108, 19-25
    Mass Communication Research
    Data Type: article
    Appears in Collections:[新聞學研究 TSSCI] 期刊論文

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