English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  Items with full text/Total items : 93932/124380 (76%)
Visitors : 28978670      Online Users : 420
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    政大機構典藏 > 理學院 > 資訊科學系 > 會議論文 >  Item 140.119/111613
    Please use this identifier to cite or link to this item: http://nccur.lib.nccu.edu.tw/handle/140.119/111613

    Title: Logic control for story graphs in 3D game narratives
    Authors: Wu, Hui-Yin;Li, Tsai-Yen;Christie, Marc
    Contributors: 資訊科學系
    Keywords: Artificial intelligence;Computer science;Computers;Game narrative;Graph structures;Graph traversals;Interactive games;Interactive storytelling;Logic control;Sequence of events;User interaction;Computer circuits
    Date: 2017
    Issue Date: 2017-08-03 14:10:48 (UTC+8)
    Abstract: With the rising popularity of engaging storytelling experiences in gaming arises the challenge of designing logic control mechanisms that can adapt to increasingly interactive, immersive, and dynamic 3D gaming environments. Currently, branching story structures are a popular choice for game narratives, but can be rigid, and authoring mistakes may result in dead ends at runtime. This calls for automated tools and algorithms for logic control over flexible story graph structures that can check and maintain authoring logic at a reduced cost while managing user interactions at runtime. In this work we introduce a graph traversal method for logic control over branching story structures which allow embedded plot lines. The mechanisms are designed to assist the author in specifying global authorial goals, evaluating the sequence of events, and automatically managing story logic during runtime. Furthermore, we show how our method can be easily linked to 3D interactive game environments through a simple example involving a detective story with a flashback. © Springer International Publishing AG 2017.
    Relation: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9317 LNCS, 111-123
    13th International Symposium on Smart Graphics, SG 2015; Chengdu; China; 26 August 2015 到 28 August 2015; 代碼 190359
    Data Type: conference
    DOI 連結: http://dx.doi.org/10.1007/978-3-319-53838-9_9
    DOI: 10.1007/978-3-319-53838-9_9
    Appears in Collections:[資訊科學系] 會議論文

    Files in This Item:

    File Description SizeFormat

    All items in 政大典藏 are protected by copyright, with all rights reserved.

    社群 sharing

    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback