English  |  正體中文  |  简体中文  |  Post-Print筆數 : 11 |  Items with full text/Total items : 89327/119107 (75%)
Visitors : 23834575      Online Users : 586
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: http://nccur.lib.nccu.edu.tw/handle/140.119/112071


    Title: Effects of mobile game-based English vocabulary learning app on learners' perceptions and learning performance: A case study of Taiwanese EFL learners
    Authors: 陳志銘
    Yen, Lin
    Chen, Chih Ming
    Huang, Hong Bin
    Contributors: 圖檔所
    Keywords: Correlation methods;E-learning;Mergers and acquisitions;Students;Surveys;College of liberal arts;English-as-a-Foreign-Language;Information and Communication Technologies;Mobile games;Pearson correlation analysis;Vocabulary acquisition;Vocabulary learning;Vocabulary retention;Learning systems
    Date: 2016-06
    Issue Date: 2017-08-22 16:23:43 (UTC+8)
    Abstract: Many previous studies confirmed that vocabulary size plays a key role in the learning processes of English as a foreign language (EFL), and the repetition strategy is still the most widely-used strategy for vocabulary learning. However, it has long been argued that the repetition strategy may make learners passive, or even indifferent, to their vocabulary learning. With the rapid development of information and communication technology (ICT), mobile game-based learning (MGBL) has been considered as a promising scheme for assisting learners in successfully acquiring and retaining knowledge. Thus, this study assesses the effects of utilizing PHONE Words, which is a novel mobile English vocabulary learning APP designed with game-related functions (MEVLA-GF) and without game-related functions (MEVLA-NGF), as a learning tool on learners' perceptions and learning performance. During the four-week experimental treatment, twenty sophomore students from the College of Liberal Arts of National Chengchi University were recruited as the research subjects and were randomly and averagely assigned into the experimental group using MEVLA-GF and the control group using MEVLA-NGF for vocabulary learning. Analytical results show that the learning performance of vocabulary acquisition and vocabulary retention in the experimental group were both significantly higher than those of control group. Moreover, results of the questionnaire survey confirm that MEVLA-GF generates higher effectiveness and satisfaction of facilitating English vocabulary learning than MEVLA-NGF does. Results of Pearson correlation analysis show that learners' involvements and dependence on gamified functions of MEVLA-GF were positively correlated with their vocabulary learning performance.
    Relation: Proceedings of the International Conference on e-Learning, ICEL, 2016-January, 255-262
    Data Type: conference
    Appears in Collections:[圖書資訊與檔案學研究所] 會議論文

    Files in This Item:

    File Description SizeFormat
    index.html0KbHTML379View/Open


    All items in 政大典藏 are protected by copyright, with all rights reserved.


    社群 sharing

    著作權政策宣告
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback