English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  Items with full text/Total items : 109952/140887 (78%)
Visitors : 46287428      Online Users : 693
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    政大機構典藏 > 商學院 > 資訊管理學系 > 學位論文 >  Item 140.119/119718
    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/119718


    Title: 台灣電商產業史的軌跡-以垂直 B2C 電商為例
    The Footprints of the B2C E-Commerce in Taiwan: A Business Case Approach
    Authors: 陳宏欣
    Terry, Chen
    Contributors: 管郁君
    Eugenia Y. Huang
    陳宏欣
    Chen Terry
    Keywords: 台灣電商
    電商產業史
    B2C電商
    網路民族誌
    個案研究法
    Taiwan e-commerce
    History of e-commerce
    B2C e-commerce
    Netnography
    Case study method
    Date: 2018
    Issue Date: 2018-08-29 15:47:50 (UTC+8)
    Abstract: 根據資策會公布數據,台灣電子商務產值於2015年正式突破新台幣一兆元,市場規模約達1兆零69億,其中B2C電商市場的產值佔6,138億元,C2C電商市場則為3,931億元,整體而言2015年台灣的電子商務市場較2014年成長14%,2016年則又將比2015成長12%,2017年再往上成長11%,達到1兆2,515億規模,未來數年成長率皆保持在10%到15%之間,是台灣經濟重要的新興產業。而台灣B2C電商市場在2014年便超過台灣零售總額的5%,顯示台灣電商發展日漸成熟。國際知名市場調查研究機構eMarketer指出2016年全球零售總額22兆美元中,電子商務占8.7%至2020年佔比預期將達到14.6%。電子商數已經是零售產業中重要的一環,電商成長雖然趨緩,但成長幅度仍大幅超過整體實體的零售業。
    有越來越多實體零售業、傳統產業積極投入電商領域,台灣電商產業發展缺乏整體性的產業研究,還有更多個案採集,雖有零散個案研究出現,但礙於資料難以取得,及電商公司個案發展變異性過高,加上產業發展時間較短、個別公司產值不高(電商公司年營收超過新台幣1億即為較大型公司),因此在研究領域電商多為行銷工具及技術探討等,較少被視為正式產業進行深入探索。本研究長期超過3年以上時間研究台灣電商社群,超過5萬個電商產業從業者及眾多創業者,研究者長期參與社團互動。採用網路民族誌(Netnography)採集資料及個案,網路民族誌被使用於網路研究已有十幾年歷史,此方法允許研究者進一步捕捉複雜的網路文化與社會現象。整理分析資料後將社群資料整合,深度訪談社群成員,撰寫電商個案,邀約超過50位電商經營者訪談,採用個案研究模式,進行眾多不同個案辨認(identify)及比較,提出研究主張。最後用個案說明研究主張,再透過解析進行以下研究:相同情境下個案發展重現、電商發展趨勢預測等。
    本研究觀察社群多年互動發現,有別於其他國家電商產業、及其他產業發展,台灣電商有其獨特「研究主張」(propositions),是專屬於台灣電商環境的模式。
    According to the report from the Institute for Information Industry, the production value of Taiwan’s e-commerce in 2015 officially broke through NT$1 trillion and its market size was about 1 trillion 6.9 billion. Among all, the production value of the B2C e-commerce market accounted for NT 613.8 billion, and the C2C e-commerce market was about 393.1 billion. In general, Taiwan`s e-commerce market grew by 14% in 2015 compared to 2014, grew by 12% in 2016 compared to 2017, and grew by 11% in 2017 to 1 trillion and 251.5 billion. The growth rate in the next few years will remain between 10% and 15%, which is an important emerging industry in Taiwan. In 2014, Taiwan’s B2C e-commerce market was more 5% than Taiwan’s total retail sales, showing that Taiwan’s e-commerce developing is maturing. eMarketer pointed out that e-commerce market accounted for 8.7% of global retail sales, 22 trillion US dollars in 2016, and expects to reach 14.6% in 2020. Although e-commerce grow slows down, e-commerce still plays an important role in retail sale market. As the growth rate still significantly exceeds the overall retail industry.
    There are more and more physical retails and traditional industries actively investing in digital transformation and building the e-commerce businesses. Although Taiwan’s e-commerce industry develops more than a decade, it lacks holistic industrial profile research and case studies. In spite of scattered case studies, the research of e-commerce focuses more on marketing tools and technological discussion than in-depth industrial exploration. The netnography method was used to research internet behaviors for more than ten years and allowed researchers to further capture complex online culture and social phenomena. Therefore, this study adopted netnography method to collect data and cases from the online e-commerce social community, where more than 50,000 e-commerce industry practitioners and many e-commerce entrepreneurs participated in, and investigated the interactive behaviors in this community for more than 3 years. After integration of social community data and data analysis, this study conducted in-depth interview for more 50 community members, e-commerce entrepreneurs or operators, to identify and compare these case studies to present the research propositions. Finally, this study illustrated these research propositions with above-mentioned e-commerce studies and conducted the following research topics: recurrence of case development in the same situation, e-commerce development trend forecast, etc.
    Basing on the observing and participating in the E-Commerce social community, this study found that Taiwan’s e-commerce has its propositions and is a unique model exclusive to Taiwan`s e-commerce environment different from the development of e-commerce in other countries and other industries in Taiwan.
    Reference: 中文文獻:
    Dgcovery (2018)。FB 社群龍頭地位不保? 臺灣網路社群趨勢全分析。上網日期2018年4月20日。取自: https://www.dgcovery.com/2018/04/15/2017-social-media-analysis-report/。
    中國國務院 (2015)。國務院關於積極推進“互聯網+”行動的指導意見。上網日期2018年4月20日。取自:http://big5.gov.cn/gate/big5/www.gov.cn/zhengce/content/2015-07/04/content_10002.htm。
    中國網 (2012)。國家資訊化發展戰略綱要。上網日期2018年4月20日。取自:http://big5.china.com.cn/news/2016-07/27/content_38970482.htm。
    王熙哲、丁耀民 (2008)。人際關係網路對虛擬社群使用意願的影響。資訊管理學報,15(1),53-72。
    台灣數位媒體應用暨行銷協會(2018)。2017年台灣數位廣告可望突破 310 億。上網日期2018年4月20日。取自:http://www.dma.org.tw/newsPost/204/。
    百度網站 (2018)。電子商務的基本概念。上網日期2018年4月20日。取自:https://zhidao.baidu.com/question/1543128861778731307.html
    行政院 (2016)。第3482次院會決議。上網日期2018年4月20日。https://www.ey.gov.tw/Page/4EC2394BE4EE9DD0/f25f9faf-3225-4fc7-ac0b-f15425e3a2b5。
    行政院主計處 (2016)。國民所得統計評審。上網日期2018年4月20日。取自:https://www.dgbas.gov.tw/ct.asp?xItem=39213&ctNode=5624&mp=1。
    行政院主計總處 (2015)。國民所得統計及國內經濟情勢展望。上網日期2018年4月20日。取自:https://www.dgbas.gov.tw/lp.asp?CtNode=5624&CtUnit=1818&BaseDSD=29&xq_xCat=03。
    行政院農業委員會 (2012)。中華民國農產貿易統計要覽。台北:行政院農業委員會。
    吳統雄、黃彥穆 (2000)。資料蒐集方法與分析─質的分析技術探討。上網日期2018年4月20日。取自:http://tx.liberal.ntu.edu.tw/Jx/Methodology/%E8%B3%AA%E7%9A%84%E7%A0%94%E7%A9%B6%E6%B3%95.pdf。
    林玉茹 (2011)。2009 年度臺灣產業史研究的回顧與展望。成大歷史學報,41, 237-262。
    林建名、黃雲龍 (2001)。台灣農產業建構行動商務快速回應模式之研究。第一屆製商整合研討會,國立雲林科技大學。
    胡幼慧、姚美華 (1996)。一些質性方法上的思考:信度與效度?如何抽樣?如何蒐集資料、登錄與分析?。載於胡幼慧(主編),質性研究:理論、方法及本土女性研究實例(141-157頁)。台北:巨流。
    唐士哲 (2004)。民族志學應用于網路研究的契機,問題,與挑戰。資訊社會研究,6,59-90。
    徐淑如、林家琪 (2010)。線上品牌社群知覺關鍵多數,知覺價值與忠誠度之研究。資訊管理學報,17(2),175-200。
    財團法人台灣網路資訊中心 (2016)。2016 年台灣寬頻網路使用調查報告。上網日期2018年4月20日。取自:https://www.twnic.net.tw/download/200307/20160922e.pdf。
    國家通訊傳播委員會 (2015)。電信業者營運實績(含用戶數)。上網日期2018年4月20日。取自:https://www.ncc.gov.tw/chinese/news.aspx?site_content_sn=1974&is_history=0。
    張可婷(譯)(2009)。民族誌及參與觀察研究法(原作者:M. Angrosino)。新北市:韋伯。(原著出版年:2007)。
    清科研究中心 (2010)。中國電子商務B2C市場投資研究報告。上網日期2018年4月20日。取自:https://wenku.baidu.com/view/e6e97d0f52ea551810a687fd.html。
    許文富(2012),農產運銷學,正中書局。
    陳宏欣 (2010)。台灣電子商務網站營運類型之探討 (碩士論文)。政治大學,台北市。
    陳宏欣、管郁君 (2016)。北歐櫥窗:虛實整合的兩難。管理評論,35(2)。
    陳宏欣、管郁君 (2018)。LimitStyle里米斯科技:群眾外包設計平台的創新。管理評論,37(2)。
    陳志萍 (2008)。精進網路研究方法—網路民族誌。圖書資訊學研究,2(2),1-15。
    陳鏗任、林亮雯 (2004)。青少年網路文化的探索:網路民族誌取徑的引介。第二屆教育資訊國際學術研討會,佛光大學教育資訊學研究所。
    陳鏗任、張育嫻、康翰文、張蕙蘭 (2003)。民族誌研究-教育研究的取徑:概念與應用(第五章)(153-198頁)。台北:高教。
    黃彥達 (2000)。封閉的網路來自封閉的人心。上網日期2018年4月20日。取自:http://www.digitalwall.com/scripts/display.asp?UID=102&Type=news&Catagory=ec。
    黃振嘉、蘇偉仁 (1997)。網路商店的經營策略。資訊與電腦,202,31-35。
    黃堯健 (2014)。線上遊戲之虛擬社群經營模式探討 (碩士論文)。政治大學,台北市。
    楊俊煌、王美雅、徐木蘭 (2013)。台灣產業史的軌跡─以製傘業為例。中山管理評論,21(2),369-412。
    經濟部 (2015)。電子商務雲端創新應用與基礎環境建置計畫:國內 B2C 網路商店經營調查報告。上網日期2018年4月20日。取自:http://www.tieataiwan.org/wp-content/uploads/2016/01/2015%E5%B9%B4%E6%88%91%E5%9C%8BB2C%E7%B6%B2%E8%B7%AF%E5%95%86%E5%BA%97%E7%B6%93%E7%87%9F%E7%8F%BE%E6%B3%81%E7%A0%94%E6%9E%90%E5%A0%B1%E5%91%8A_%E7%B6%B2%E7%AB%99%E7%89%88.pdf。
    經濟部 (2016)。104年第4季製造業產值統計,上網日期2018年4月20日。取自:https://www.moea.gov.tw/mns/dos/bulletin/Bulletin.aspx?kind=7&html=1&menu_id=6726&bull_id=2331。
    資策會 (2013)。中華民國電子商務年鑑。上網日期2018年4月20日。取自:http://ecommercetaiwan.blogspot.com/2013/12/2013_4026.html。
    資策會 (2014)。華文電子商務產業關鍵人才需求調查報告。上網日期2018年4月20日。取自:https://ws.ndc.gov.tw/001/administrator/18/relfile/6037/4187/0062375_5.pdf。
    資策會 (2016)。行動購物消費者調查分析。上網日期2018年4月20日。取自:http://www.ectimes.org.tw/Shownews.aspx?id=161113212756
    資策會產業情報研究所 (2015)。2015台灣半導體產值成長幅度優於全球。上網日期2018年4月20日。取自:https://mic.iii.org.tw/IndustryObservations_PressRelease02.aspx?sqno=391。
    資策會產業情報研究所 (2018)。【網購大調查系列二】行動網購普及率達64.9%。上網日期2018年4月20日。取自: https://mic.iii.org.tw/IndustryObservations_PressRelease02.aspx?sqno=489。
    趙蒙暘(2013)。破碎的異議—推特中文圈的政治機會結構與行動主義。中華傳播學會2013年會論文。台北:中華傳播學會。
    廖子賢 (2015)。「行動虛擬社群」持續參與決策:前因模式與後果模式。電子商務學報,17(2),183-234。
    維基百科 (2018)。電子商務。上網日期2018年4月20日。取自:https://zh.wikipedia.org/wiki/%E7%94%B5%E5%AD%90%E5%95%86%E5%8A%A1
    劉文良(2008)。電子商務與行銷(第三版)。台北:基峰資訊股份有限公司。
    劉華芹(2005)。天涯虛擬社群:互聯網上基於文本的社會互動研究。北京:民族出版社。
    蔡至欣 (2011)。虛擬社群資訊分享行為—以美容社群為例(碩士論文)。淡江大學,新北市。
    蔡偉銑 (2006)。臺灣積體電路產業發展的政策過程分析(博士論文)。東吳大學,新北市。
    潘明宏、陳志瑋(譯)(2003)。最新社會科學研究方法 (原作者:C. Frankfort-Nachmias, D. Nachmias)。台北縣:韋伯文化國際出版。(原著出版年:1976)。
    賴玲玲(2007)。當民族誌遇見網路。世新大學資訊傳播學系主辦。「資訊研究方法論」工作坊,台北市。
    謝清佳、徐心鈺 (2007)。民族誌在資訊管理學域之發展與應用。知識社群與資訊安全研討會。
    蘋果日報(2018)。賣水果五大通路 一張圖解構優劣。上網日期2018年4月20日。取自:https://tw.appledaily.com/new/realtime/20180714/1390047/。
    鐘碧蘭、吳怡萱、林雯淑 (2000)。教育研究法專題研究-民族誌研究。


    英文文獻:
    Adler, P. R. & Christopher, J. A. (1998). Internet community primer overview and business opportunities. New York, NY: Harper Collins.
    Algar, R. (2007). Collaborative Consumption. Leisure Report Journal. 16-17.
    Algesheimer, R., Dholakia, U. M., & Herrmann, A. (2005). The social influence of brand community: Evidence from European car clubs. Journal of Marketing, 69 (4), 19–34.
    Banfield, G. (2004). What`s Really Wrong with Ethnography?. International Education Journal, 4(4), 53-63.
    Bell, D. (2001). An introduction to cybercultures. London: Routledge.
    Benkler, Y. (2006). The wealth of networks: How social production transforms markets and freedom. New Haven, CT: Yale University Press.
    Benkler, Y., & Nissenbaum, H. (2006). Commons‐based peer production and virtue. Journal of Political Philosophy, 14(4), 394-419.
    Blair, K. L. (1996). Microethnographies of electronic discourse communities: Establishing exigency for e-mail in the professional writing classroom. Computers and Composition, 13(1), 85-91.
    Botsman, R. and Rogers, R. (2010). What`s mine is yours: The rise of collaborative consumption. NY: HarperBusiness.
    Brown, S., Kozinets, R. V., & Sherry Jr, J. F. (2003). Teaching old brands new tricks: Retro branding and the revival of brand meaning. Journal of Marketing, 67(3), 19-33.
    Brown, S., Kozinets, R. V., & Sherry Jr, J. F. (2003). Teaching old brands new tricks: Retro branding and the revival of brand meaning. Journal of Marketing, 67(3), 19-33.
    Butler, M. (2011). Clicktivism, Slacktivism, or “Real” Activism Cultural Codes of American Activism in The Internet Era (Doctoral dissertation). University of Colorado, Colorado.
    Cavalcanti, J. C. (2014). Effects of IT on Enterprise Architecture, Governance, and Growth. Pennsylvania: IGI Global.
    Cerulo, K. A., Ruane, J. M., & Chayko, M. (1992). Technological ties that bind: Media-generated primary groups. Communication Research, 19(1), 109-129.
    Christensen, H. S. (2011). Political activities on the Internet: Slacktivism or political participation by other means? First Monday, 16(2).
    Correll, S. (1995). The ethnography of an electronic bar: The lesbian cafe. Journal of Contemporary Ethnography, 24(3), 270-298.
    Crabtree, B. F., & Miller, W. L. (1992). Doing qualitative research (1st ed.). London: Sage.
    Crabtree, B. F., & Miller, W. L. (1999). Doing qualitative research (2nd ed.). London: Sage.
    Creswell, J. W. (1998). Qualitative inquiry and research design: Choosing among five traditions. Thousand Oaks, CA: Sage.
    Dennis, A. R., Pootheri, S. K., & Natarajan, V. L. (1998). Lessons from the early adopters of Web groupware. Journal of Management Information Systems, 14 (4), 65–86.
    eMarketer (2014). Worldwide Ecommerce Sales to Increase Nearly 20% in 2014. Retrieved April 20, 2018, from:https://www.emarketer.com/Article/Worldwide-Ecommerce-Sales-Increase-Nearly-20-2014/1011039.
    eMarketer (2015). Worldwide Retail Ecommerce Sales. Retrieved April 20, 2018, from:https://www.emarketer.com/public_media/docs/eMarketer_eTailWest2016_Worldwide_ECommerce_Report.pdf.
    Escobar, A. (2000). Welcome to cyberia: Notes on the anthropology of cyberspace. In D. Bell & B. M. Kennedy (Eds.), The cybercultures reader, pp.56-77. London: Routledge.
    Euromonitor (2015). Global Retail E-Commerce Keeps On Clicking. Retrieved April 20, 2018, from:https://www.atkearney.com/documents/10192/5691153/Global+Retail+E-Commerce+Keeps+On+Clicking.pdf/abe38776-2669-47ba-9387-5d1653e40409.
    Felson, M., & Spaeth, J. L. (1978). Community structure and collaborative consumption: A routine activity approach. American Behavioral Scientist, 21(4), 614-624.
    Fetterman, D. M. (1998). Ethnography Step by Step (2nd ed.). Thousand Oaks, CA: Sage Publications.
    Figallo, C. (1998). Hosting Web Communities: Building Relationships, Increasing Customer Loyalty, and Maintaining a Competitive Edge. NY: John Wiley & Sons, Inc.
    Fraenkel J. R. & Wallen N. E. (2017). How to Design and Evaluate Research in Education with PowerWeb (9th ed.). New York, NY: McGraw-Hill.
    Patheos (2005). Neologism. Retrieved April 20, 2018, from:
    http://www.patheos.com/blogs/slacktivist/2005/12/13/neologism/.
    Fox, N., & Roberts, C. (1999). GPs in cyberspace: the sociology of a ‘virtual community’. The Sociological Review, 47(4), 643-671.
    Frankfort-Nachmias, C., & Nachmias, D. (2007). Research methods in the social sciences (7th ed.). New York: Worth Publishers.
    Gershon, I. (2010). The Breakup 2.0: Disconnecting over New Media. Ithaca, NY: Cornell University Press.
    Gillespie, A., Krishna, M., Oliver, C., Olsen, K. & Thiel, M. (1999). Using Stickiness to Build and Maximize Web Site Value. Owen Graduate School of Management, Students` Project.
    Goetz, J.P., & LeCompte, M.D. (1984). Ethnography and qualitative design in educational research. Orlando, FL: Academic Press.
    Goetz, J.P., & LeCompte, M.D. (1993). Ethnography and Qualitative Design in Educational Research (2nd ed.). Orlando, FL: Academic Press.
    Greenstein, M., & Feinman, T. M. (1999). Electronic commerce: security risk management and control. Boston: McGraw-Hill Higher Education.
    Gusfield, J. R. (1975). Community: A critical response. New York: Harper & Row.
    Hagel III, J., & Armstrong, A. G. (1997). Net gain: expanding markets through virtual communities. The McKinsey Quarterly, 13(1), 140-154.
    Hammersley, M. & Atkinson, P. (1983). Ethnography: principles in practice. NY: Routledge.
    Hammersley, M. (1992). What`s Wrong with Ethnography? Methodological Explorations. London: Routledge.
    Heller, K. (1989). The return to community. American Journal of Community Psychology, 17(1), 1-15.
    Hine, C. (2000). Virtual ethnography. London: Sage.
    Hine, C. (2007). Connective ethnography for the exploration of e-science. Journal of Computer-Mediated Communication, 12(2), 618-634.
    IC Insight (2015). Semiconductor R&D Growth Slows in 2015. Retrieved April 20, 2018, from:http://www.icinsights.com/news/bulletins/Semiconductor-RD-Growth-Slows-In-2015.
    Jing, B. (2000). Versioning Information Goods with Network Externalities. Proceedings of 21st Annual Meeting of the International Conference on Information Systems, Brisbane, Queensland, Australia.
    Kalakota, R. & Whinston, A. B. (1996). Frontiers of Electronic Commerce. MA: Addison-Wesley.
    Kalakota, R. & Whinston, A. B. (1997). Electronic Commerce- A Manager’s Guide. MA: Addison- Wesley.
    Katz, M.L. & Shapiro, C. (1985). Network Externalities, Competition, and Compatibility. The American Economic Review, 75(3), 424-440.
    Kelly, K. (1999). New Rules for the New Economy: 10 Radical Strategies for a Connected World. NY: Penguin Books.
    Kilsheimer, J. (1997). Virtual communities; Cyberpals keep in touch online. The Arizona Republic, p. E3.
    Kim, W. C & R. Mauborgne. (1997). Value innovation: The strategic logic of high growth. Harvard business review, January-February, 103-112.
    Koh, J. & Kim, Y. G. (2003). Sense of virtual community: A conceptual framework and empirical validation. International Journal of Electronic Commerce, 8(2), 75-94.
    Kollock, P., Smith, M.A., 1996. Managing the virtual commons: cooperation and conflict in computer communities. In: S. Herring (Eds.), Computer-Mediated Communication: Linguistic, Social and Cross Cultural Perspectives (pp. 109-128). John Benjamins, Amsterdam.
    Kozinets, R. V. (1997). I want to believe: a netnography of the X-philes’ subculture of consumption. Advances in Consumer Research, 24, 470–475.
    Kozinets, R. V. (1998). On netnography: initial reflections on consumer research investigations of cyberculture. Advances in Consumer Research, 25, 366–371.
    Kozinets, R. V. (2001). Utopian enterprise: Articulating the meanings of star trek’s culture of consumption. Journal of Consumer Research, 28, 67-88.
    Kozinets, R. V. (2002). The field behind the screen: Using netnography for marketing research in online communities. Journal of Marketing Research, 39(1), 61-72.
    Kozinets, R. V., De Valck, K., Wojnicki, A. C., & Wilner, S. J. (2010). Networked narratives: Understanding word-of-mouth marketing in online communities. Journal of Marketing, 74(2), 71-89.
    Kozinets, R.V. (1999). Desert Pilgrim, 20-minute video, paper presented at Heretical Consumer Research Conference. Columbus, OH.
    Langer, R. & Beckman, S.C. (2005). Sensitive research topics: netnography revisited. Qualitative Market Research: An International Journal, 8(2), 189-203.
    Laudon, K. C. & Traver, C. G. (2002). E-commerce: Business, technology, society. Boston: Addison Wesley.
    Lechner, U., Hummel, J. (2002). Business Models and System Architectures of Virtual Communities: From a Sociological Phenomenon to Peer-to-Peer Architectures. International Journal of Electronic Commerce, 6(3), 41-53.
    LeCompte, M. D., & Preissle, J. (1993). Ethnography and qualitative design in educational research (2nd ed.). London: Academic Press.
    Lindlof, T. & Shatzer M. (1998). Media ethnography in virtual space: Strategies, limits, and possibilities. Journal of Broadcasting & Electronic Media, 42(2), 170–89.
    Malinowski, B. (1922). Argonauts of the Western Pacific: An account of native enterprise and adventure in the archipelagoes of Melanesian New Guinea. London: G. Routledge & Sons.
    Mann, C., & Stewart, F. (2000). Internet communication and qualitative research: A handbook for researching online. London: Sage.
    Marcus, G. E. (1998). Ethnography through thick and thin. Princeton. NJ: Princeton University Press.
    Marcus, G. E., & Fischer, M. M. (1986). Anthropology as Cultural Critique. Chicago: University of Chicago Press.
    Markham, A. N. (2005). The methods, politics, and ethics of representation in online ethnography. In N. K. Denzin & Y. S. Lincoln (Eds.), The Sage handbook of qualitative research. 3, 793-820. Thousand Oaks, CA: Sage
    Marvin, L. E. (1995). Spoof, spam, lurk and lag: The aesthetics of text-based virtual realities. Journal of Computer-Mediated Communication, 1(2), 1-12.
    Merriam, S. B., & Tisdell, E. J. (2015). Qualitative research: A guide to design and implementation (4th ed.). New Jersey: John Wiley & Sons.
    Metcalfe, S. (1995). The Economic Foundations of Technology Policy: Equilibrium and Evolutionary Perspectives. In P. Stoneman (Eds.), Handbook of the Economics of Innovation and Technological Change. UK: Blackwell.
    Moores, S. (1993). Interpreting audiences: The ethnography of media consumption. London: Sage.
    Morley, D. (1992), Television, Audiences and Cultural Studies. New York: Routledge.
    Morozov, E. (2011). The net delusion: the dark side of internet freedom. NY: PublicAffairs.
    Nightingale, V. (1993). What’s ‘ethnographic’about ethnographic audience research?. In G. Turner (Eds.), Nation, culture, text: Australian cultural and media studies (pp. 164-177). London: Routledge.
    Oliver M. (1983). Social Work with Disabled People. Basingstoke: Macmillan.
    Posey, C., Lowry, P. B., Roberts, T. L., & Ellis, T. S. (2010). Proposing the online community self-disclosure model: the case of working professionals in France and the UK who use online communities. European Journal of Information Systems, 19(2), 181-195.
    Reid, E. (1995). Virtual worlds: Culture and imagination. In S.G. Jones (Eds.), Cybersociety: Computer-mediated communication and community (pp. 164-183). Thousand Oaks: Sage.
    Rheingold, H. (1993). The Virtual Community: Homesteading on the Electronic Frontier. MA: Addison-Wesley.
    Rivers, W. H. R. (1906). The todas. London: Macmillan.
    Rogers, R., & Botsman, R. (2010). What’s mine is yours: the rise of collaborative consumption. NY: HarperBusiness.
    Rohlfs, J. (1974). A theory of interdependent demand for a communications service. The Bell Journal of Economics and Management Science, 5(1), 16-37.
    Ruebeck, C., Stafford, S., Tynan, N., Alpert, W., Ball, G., & Butkevich, B. (2003). Network externalities and standardization: A classroom demonstration. Southern Economic Journal, 69(4), 1000-1008.
    Segev, A., Wan, D., and Beam, C. (1995). Designing Electronic Catalogs for Business Value: Results from the CommerceNet Pilo. University of California, Berkeley.
    Shapiro, C., Carl, S., & Varian, H. R. (1998). Information rules: a strategic guide to the network economy. Boston: Harvard Business Press.
    We are social (2018). Digital In 2018. Retrieved April 20, 2018, from:https://wearesocial.com/blog/2018/01/global-digital-report-2018.
    Smith, E. R. (2001). Seven Steps to Building E-loyalty. Medical Marketing and Media, 36(3), 94-102.
    Smith, J. B. (1998). Buyer–seller relationships: similarity, relationship management, and quality. Psychology & Marketing, 15(1), 3-21.
    Spiggle, S. (1994). Analysis and Interpretation of Qualitative Data in Consumer Research. Journal of Consumer Research, 21(3). 491-503.
    Spradley, J. P. (1980). Participant observation. New York: Holt, Rinehart and Winston.
    Tulloch, J., & Jenkins, H. (1995). Science fiction audiences: Watching doctor who and Star Trek (Eds.). London, UK: Routledge.
    Van Dijck, J. (2013). The Culture of Connectivity: A Critical History of Social Media. Oxford, UK: Oxford University Press.
    Ward, S. (1999). An investigation into the effectiveness of an early intervention method for delayed language development in young children. International Journal of Language & Communication Disorders, 34(3), 243-264.
    Yesil, M. (1997). Creating the virtual store: taking your web site from browsing to buying. New York: Wiley.
    Zeng, M., & Reinartz, W. (2003). Beyond online search: The road to profitability. California Management Review, 45(2), 107-130.
    Zwass, V. (1996). Electronic Commerce: Structures and Issues. International Journal of Electronic Commerce, 1(1), 3-23.
    Description: 博士
    國立政治大學
    資訊管理學系
    100356501
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0100356501
    Data Type: thesis
    DOI: 10.6814/DIS.NCCU.MIS.022.2018.A05
    Appears in Collections:[資訊管理學系] 學位論文

    Files in This Item:

    There are no files associated with this item.



    All items in 政大典藏 are protected by copyright, with all rights reserved.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback