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    Please use this identifier to cite or link to this item: http://nccur.lib.nccu.edu.tw/handle/140.119/119962

    Title: 數位遊戲化的聽覺口語法輔助工具之設計
    Design of A Digital Game-Based Auditory Verbal Therapy Assistive Tool
    Authors: 王建傑
    Wang, Chien-Chieh
    Contributors: 陳宜秀

    Wang, Chien-Chieh
    Keywords: 聽覺口語法
    Auditory verbal therapy
    Digital game-based learning
    Hearing impaired
    Early intervention
    Date: 2018
    Issue Date: 2018-09-03 16:01:00 (UTC+8)
    Abstract: 聽覺口語法是聽損兒童的早期療育方式之一,主要目的是要幫助聽損兒童學會聽和說,並著重於日常的練習。在訪談聽損兒童的主要照顧者後發現,由於家中的學習資源較少,聽損兒童在日常練習中常常感到無趣,缺乏學習的動力,主要照顧者也常常為了準備教材傷透腦筋。
    Auditory Verbal Therapy is one of the early therapies used on hearing-impaired children. The main purpose of this therapy is to help hearing-impaired children learn speaking and listening, and it focuses on practices in daily life. After interviewing some main caretakers to hearing-impaired children, we found that due to the lack of learning resources, the care takers of the children were often bothered by the preparation of teaching materials.
    Digital Game-based Learning is an innovative way of learning, which may ameliorate the learners’ motivation toward learning by digital games. This study aimed at integrating Auditory Verbal Therapy and Digital Game-based Learning to make a tool that assisted Auditory Verbal Therapy. The assistive tool may help the hearing-impaired children enjoy learning and also decrease the care taker’s burden of instruction material preparation.
    We designed a ‘Situated Instructional Game Assistive in Auditory Verbal Drills’ as a prototype to our research. The main function of the game was listening proficiency training. Together with some adorable scenes and interesting images and animations, the game was more entertaining and immersed the children in the scenarios and stories. The prototypical tool allowed the game to have different levels and also allowed the users to create new game levels. The design of the levels in the game was to ask hearing-impaired children to listen to the scenarios and make choices according to the stories they had heard. Creating new game levels was a standard process of making game levels, which provided the main care takers with materials to simply create new levels by adding a few audio components, and the new levels would then be ready for use in instruction.
    We invited six families with hearing-impaired children to use our prototypical tool under the user-testing stage in this study. Afterwards, we assessed and evaluated the tool by the following methods: Participant Observation, Semi-Structured Interviews and Questionnaire Survey. According of the results of the assessment and evaluation, it is positive that the Situated Instructional Game Assistive in Auditory Verbal Drills’ provided in this study was able to ameliorate the hearing-impaired children’s motivation toward learning. Also, the tool made the preparation of instruction materials more easy and efficient than it was before. In addition, we also found that allowing the hearing-impaired children create a new level in the game would make them more familiar with the scenario and stimulate them to think, which yielded the same results with Auditory Verbal Therapy.
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    Description: 碩士
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0104462013
    Data Type: thesis
    DOI: 10.6814/THE.NCCU.DCT.010.2018.B02
    Appears in Collections:[數位內容碩士學位學程] 學位論文
    [數位內容碩士學位學程] 學位論文

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