English  |  正體中文  |  简体中文  |  Post-Print筆數 : 11 |  Items with full text/Total items : 89327/119107 (75%)
Visitors : 23834445      Online Users : 497
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    政大機構典藏 > 理學院 > 資訊科學系 > 會議論文 >  Item 140.119/120031
    Please use this identifier to cite or link to this item: http://nccur.lib.nccu.edu.tw/handle/140.119/120031


    Title: Interactive augmented reality game for enhancing library instruction in elementary schools
    Authors: Wang, Y.-S.;Chen, Chen C.-M.;Hong, C.-M.;Tsai, Y.-N.
    陳志銘
    Chen, Chihming
    蔡雁農
    Tsai, Yennung
    Contributors: 圖檔所
    Keywords: Amount of information;Computer Assisted Instruction;Human computer interfaces;Interactive technology;Learning environments;Library instruction;Media in education;Situated learning theories;Augmented reality;Education computing;Libraries;Students;Computer aided instruction
    Date: 2013
    Issue Date: 2018-09-06 17:40:59 (UTC+8)
    Abstract: Due to limited budgets and manpower, most elementary schools in Taiwan do not plan or provide library instruction for students. Although students can use libraries, they typically lack the knowledge needed to use library resources effectively. Consequently, students have difficulty finding the books they need and can easily become overwhelmed by the massive amount of information in libraries. Computer-assisted instruction for teaching basic library skills to large numbers of students is an appealing method. Particularly, game-based learning has garnered considerable attention in education research. Many researchers and scholars believe that integrating teaching and games enhances student learning performance and motivation. This work develops an educational gaming system based on situated learning theory, and applies innovative augmented reality interactive technology to a library's learning environment. Student library knowledge can be enhanced via the proposed game-based augmented reality library instruction system (GARLIS). Experimental results demonstrate that student learning performance is improved significantly by using the proposed GARLIS. Moreover, this work demonstrates that using the proposed GARLIS for library instruction results in the same learning performance as conventional librarian instruction. The proposed library instruction system overcomes shortcomings of personal teaching skills of librarians that may adversely affect student learning performance by conveying the same learning content to all students. Additionally, the proposed system results in better learning performance for learners with the field-dependent cognitive style than learners with the field-independent cognitive style. Further, the proposed system provides more benefits in terms of library skills training than conventional librarian instruction. © 2013 IEEE.
    Relation: Proceedings - International Computer Software and Applications Conference, 2013, 論文編號 06605822, Pages 391-396
    2013 IEEE 37th Annual Computer Software and Applications Conference Workshops, COMPSACW 2013; Kyoto; Japan; 22 July 2013 到 26 July 2013; 類別編號E4987; 代碼 100165
    Data Type: conference
    DOI 連結: http://dx.doi.org/10.1109/COMPSACW.2013.128
    DOI: 10.1109/COMPSACW.2013.128
    Appears in Collections:[資訊科學系] 會議論文

    Files in This Item:

    File Description SizeFormat
    index.html0KbHTML122View/Open


    All items in 政大典藏 are protected by copyright, with all rights reserved.


    社群 sharing

    著作權政策宣告
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback