Reference: | Au, W. J. (2009). The making of Second Life: Notes from the new world: Harper Collins. Baratoff, G., & Regenbrecht, H. (2004). Developing and applying AR Technology in design, production, service and training. In Virtual and augmented reality applications in manufacturing (pp. 207-236): Springer. Blanchard, C., Burgess, S., Harvill, Y., Lanier, J., Lasko, A., Oberman, M., & Teitel, M. (1990). Reality built for two: a virtual reality tool. Paper presented at the Proceedings of the 1990 symposium on Interactive 3D graphics. Boellstorff, T. (2015). Coming of age in Second Life: Princeton University Press. Cruz-Neira, C., Sandin, D. J., DeFanti, T. A., Kenyon, R. V., & Hart, J. C. (1992). The CAVE: audio visual experience automatic virtual environment. Communications of the ACM, 35(6), 64-73. Gilbert, R. (2011). The PROSE Project: A program of in-world behavioral research on the Metaverse. Journal of Virtual Worlds Research, 4(1), 3-18. Keller, J., & Simon, G. (2002). Toward a peer-to-peer shared virtual reality. Paper presented at the Proceedings 22nd International Conference on Distributed Computing Systems Workshops. Krueger, M. W. (1993). An easy entry artificial reality. In Virtual Reality (pp. 147-161): Elsevier. Lanier, J. (1992). Virtual reality: The promise of the future. Interactive Learning International, 8(4), 275-279. Liu, H., Bowman, M., Adams, R., Hurliman, J., & Lake, D. (2010). Scaling virtual worlds: Simulation requirements and challenges. Paper presented at the Proceedings of the 2010 Winter Simulation Conference. Ludlow, P., & Wallace, M. (2007). The Second Life Herald: The virtual tabloid that witnessed the dawn of the metaverse: MIT press. Luo, Y., Ong, S., Chen, D., & Nee, A. (2002). An Internet-enabled image-and model-based virtual machining system. International Journal of Production Research, 40(10), 2269-2288. Palandrani, P. (2021). The Metaverse Takes Shape as Several Themes Converge. Retrieved from https://www.globalxetfs.com/content/files/The-Metaverse-Takes-Shape-as-Several-Themes-Converge.pdf PwC. (2019). Seeing is believing. Retrieved from https://www.pwc.com/gx/en/technology/publications/assets/how-virtual-reality-and-augmented-reality.pdf Raymond, E., & Young, B. (2001). Thecathedral and the bazaar-musings on Linux and open source by an accidental revoltionary,(rev. ed.). In: O’reilly. ROUNDHILL. (2021). The Roundhill Ball Metaverse ETF. Retrieved from https://www.roundhillinvestments.com/etf/meta/ Trattner, C., Steurer, M. E., & Kappe, F. (2010). Socializing virtual worlds with facebook: A prototypical implementation of an expansion pack to communicate between facebook and opensimulator based virtual worlds. Paper presented at the Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments. Turkle, S. (1996). Life On The Screen: Identity in the Age of the Internet (Book Review). Journalism and Mass Communication Quarterly, 73(2), 490. Wang, Q., Li, R., Wang, Q., & Chen, S. (2021). Non-fungible token (NFT): Overview, evaluation, opportunities and challenges. arXiv preprint arXiv:2105.07447. |