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    Showing items 26-50 of 234. (10 Page(s) Totally)
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    DateTitleAuthors
    2018-03 Examining Relationships of Taiwanese Adolescents` Achievement Goals to Academic Engagement and Coping 施淑慎; Shih, Shu-Shen
    2018-06 Examining Relationships of Taiwanese Adolescents` Achievement Goals to Academic Engagement and Coping 施淑慎; Shih, Shu-Shen
    2019-01 Exploring Factors Related to Taiwanese Adolescent Students` Academic Attributes and Engagement 施淑慎; Shih, Shu-Shen
    2022-12 Exploring profiles of varied types of achievement goals, emotions, and digital insight problem solving through cluster analysis 葉玉珠; Yeh, Yu-chu; Wu, Hsiao-an; Huang, Frank
    2012-07-15 Facebook 效應對中小學校長推動品牌領導之啟示 陳木金;尹潔茹
    2021-04 Factors Related to Taiwanese Adolescents’ Academic Engagement and Achievement Goal Orientations 施淑慎; Shih, Shu-Shen
    2023-11 Factors Related to Taiwanese University Students’ Engagement and Burnout: The Moderating Role of Perceived Competence 施淑慎; Shih, Shu-Shen
    2012-09 From Knowledge Sharing to Knowledge Creation: A Blended Knowledge-Management Model for Improving University students` creativity 葉玉珠; Yeh, Yu-chu; Yeh, Yi-ling; Chen,Yu-Hua
    2023-02 Growth-mindset intervention effects and the relationship of mindset, hope belief, and self-efficacy during creativity game-based learning 葉玉珠; Yeh, Yu-chu; Ting, Yu-Shan
    2013 How gratitude influences well-being: A structural equation modeling approach Lin, Chih-Che; Yeh, Yu-chu; 林志哲; 葉玉珠
    2015-02 How Stress Influences Creativity in Game-based Situations: Analysis of Stress Hormone, Negative Emotions, and Working Memory 葉玉珠; Yeh, Y; Lai, G. J.; Lin, C. F.; Lin, C. W.; Sun, H. C.
    2023-01 Influences of growth mindset, fixed mindset, grit, and self-determination on self-efficacy in game-based creativity learning 葉玉珠; Yeh, Yu-chu; Ting, Yu-Shan; Chiang, Jui-Ling
    2010-11 Integrating collaborative PBL with blended learning to explore preservice teachers` development of online learning communities Yeh, Yu-Chu; 葉玉珠
    2009 Integrating e-learning into the Direct-instruction Model to enhance the effectiveness of critical-thinking instruction 葉玉珠; Yeh,Yu-Chu
    2011-01 Knowledge Management in Blended Learning: Effects on Professional Development in Creativity Instruction 葉玉珠; Yeh, Yu-chu; Huang, Ling-yi; Yeh, Yi-ling
    2011-01 Knowledge management in blended learning: Effects on professional development in creativity instruction Yeh, Yu-chu; Huang, Ling-yi; Yeh, Yi-ling
    2016-12 Meaningful gamification for journalism students to enhance their critical thinking skills 葉玉珠; Huang, Ling-Yi; Yeh, Yu-Chu
    2016-02 Mediated enactive experience versus perceived mastery experience: An enhancing mechanism versus a mediator of character attachment and internal political efficacy in serious games Huang, Ling-Yi; Yeh, Yu-chu; 葉玉珠
    2019-04 Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students. 葉玉珠; Yeh, Y.*; Chang, H. L.; Chen, S. Y.
    2019-07 Mindful learning experience facilitates mastery experience through heightened flow and self-efficacy in game-based creativity learning 葉玉珠; Yeh, Yu-chu; Chen, S. Y.; Rega, E. M.; Lin, C. S.
    2006-02 NPQH模式系統對我國校長培育制度建構之啟示 陳木金; 陳宏彰
    2006 NPQH模式系統對我國校長培訓系統建構之啟示 陳木金; 陳宏彰
    2004-02 Nurturing reflective teaching during critical-thinking instruction in a computer simulation program 葉玉珠; Yeh,Yu-Chu
    2004-02 Nurturing reflective teaching during critical-thinking instruction in a computer simulation program 葉玉珠
    2005-05 Role of achievement goals in children` s learning in Taiwan 施淑慎; Shih ,Shu-Shen

    Showing items 26-50 of 234. (10 Page(s) Totally)
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