政大機構典藏-National Chengchi University Institutional Repository(NCCUR):Item 140.119/75055
English  |  正體中文  |  简体中文  |  Post-Print筆數 : 11 |  全文笔数/总笔数 : 88987/118697 (75%)
造访人次 : 23577003      在线人数 : 109
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜寻范围 查询小技巧:
  • 您可在西文检索词汇前后加上"双引号",以获取较精准的检索结果
  • 若欲以作者姓名搜寻,建议至进阶搜寻限定作者字段,可获得较完整数据
  • 进阶搜寻
    政大機構典藏 > 理學院 > 資訊科學系 > 期刊論文 >  Item 140.119/75055


    请使用永久网址来引用或连结此文件: http://nccur.lib.nccu.edu.tw/handle/140.119/75055


    题名: Puppet Playing: An Interactive Character Animation System with Hand Motion Control
    作者: Li, Tsai-yen;Luo, Zhiqiang;Lin, Chih-Chung;Chen, I-Ming;Yeo, Song Huatand
    李蔡彥
    贡献者: 資科系
    关键词: Character Animation;SmartGlove;Motion Planning;Puppetry
    日期: 2011
    上传时间: 2015-05-08 16:07:13 (UTC+8)
    摘要: Puppetry is a popular art form involving the process of animating the inanimate performing puppets. Puppet playing not only is controlled by artist’s hand motions but also follows physical laws and engineering principles. To implement a puppet playing scenario in virtual environments, an interactive animation system is designed by taking into account both the user’s hand motion and the constraints of puppet and environment. Here the hand motion is realtime captured and recognized through a new input device, namely SmartGlove. The animation system adapts IMHAP testbed for procedural animation and generates puppet animation based on both the procedural animation technique and motion capture data from SmartGlove. Thus the physical hand motion can either activate the designed procedural animation through motion recognition or tune the parameters of the existing procedural animation to generate new puppet motions. This system allows a user to directly control puppet animation while preserving the high accuracy of motion control. The animation results show that the association of hand motion can smoothly plan and generate each procedure animation and seamlessly blend the gap between key frames. The potential application and improvement of the current animation system are discussed.
    關聯: Lecture Notes in Computer Science Volume 6670, pp 19-35
    数据类型: article
    DOI 連結: http://dx.doi.org/10.1007/978-3-642-22336-5_2
    DOI: 10.1007/978-3-642-22336-5_2
    显示于类别:[資訊科學系] 期刊論文

    文件中的档案:

    档案 描述 大小格式浏览次数
    chp%3A10.1007%2F978-3-642-22336-5_2.pdf1035KbAdobe PDF356检视/开启


    在政大典藏中所有的数据项都受到原著作权保护.


    社群 sharing

    著作權政策宣告
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 回馈