English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  Items with full text/Total items : 93218/123590 (75%)
Visitors : 27743459      Online Users : 112
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    政大機構典藏 > 理學院 > 資訊科學系 > 會議論文 >  Item 140.119/82648
    Please use this identifier to cite or link to this item: http://nccur.lib.nccu.edu.tw/handle/140.119/82648

    Title: Smart Character in a First-Person Shooting Game
    Authors: 李蔡彥;陳俊傑
    Chen, C.C.;Li, T.Y.
    Contributors: 資科系
    Keywords: intelligent avatar;real-time 3D interaction;feasible motion tree;time-budgeted computation
    Date: 2011-08
    Issue Date: 2016-03-15 17:41:50 (UTC+8)
    Abstract: Controlling a 3D character in a virtual world in real time is a challenging problem because the complexity of human motions and the limited time available for computation. Consequently, most 3D games use a simplified mechanism to place canned motions at designated locations regardless what a user inputs. In this paper, we aim to design a 3D character that is capable of generating 3D motions dynamically according to the inputs of the user as well as the constraints of the environment. The motions are synthesized at real time from a motion library organized in a motion graph. The traversal of the motion graph is represented and incrementally maintained in a data structure called Feasible Motion Tree (FMT). By designing appropriate tree expansion and motion selection algorithms, a useful FMT can be maintained incrementally within a limited time budget. We use a first-person shooting game as an example to demonstrate the effectiveness of this method. We think that game designers can make good use of the enhanced interactivity with the smart character to design more enjoyable games.
    Relation: Proceedings of 2011 Conf. on Computer Vision, Graphics, and Image Processing (CVGIP2011)
    Data Type: conference
    Appears in Collections:[資訊科學系] 會議論文

    Files in This Item:

    File Description SizeFormat
    Smart_Character.pdf2129KbAdobe PDF231View/Open

    All items in 政大典藏 are protected by copyright, with all rights reserved.

    社群 sharing

    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback