English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  Items with full text/Total items : 94986/125531 (76%)
Visitors : 31124631      Online Users : 456
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: http://nccur.lib.nccu.edu.tw/handle/140.119/115402

    Title: 擴增實境科技應用於傢俱類商品之電子商務展示介面設計之研究
    The Application of Augmented reality Commodity demonstration on Designing the Interface of a furniture Electronic commerce
    Authors: 陳連福
    Keywords: 電子商務;擴增實境;人機互動介面;使用性工程
    Electronic commerce;Augmented reality;Human/computer interaction;usability engineering
    Date: 2006
    Issue Date: 2017-12-26 17:24:46 (UTC+8)
    Abstract: 本研究提出以四元樹(quadtree)分解之結果為基礎來抽取影像特徵值的技術,以改善影像資料庫檢索之效果。在我們提出的方法之中,因為四元樹分解可以強調出影像的細微部份,所以可以抽取出視覺上重要物件的特徵資訊。實驗結果顯示此方法使得影像中微小但視覺上重要物件的特徵值可以有效地被抽取出來且明顯地增進了影像檢索的效能。
    With the rapid development of the internet , the e-commerce has already become one of the most important way of consumption mode so far ,so the large-scale goods begin to enter the on-line shopping feild day by day. But as the main fact with the two-dimentional picture more speech with furniture e-commerce item of item show interfaces at present,though some goods begin to show in three-dimensional interdynamic way of picture, however, Furniture between goods and consumer goods pay attention to actual situation that living space combine but can only be by imagining reaching.Not only caused some problems of consumers in making their decisions of perchase , but also cause the cognitive inaccuracywith the real information of the item ,and the coming problem is that the exchange of largefurniture will comparatively increase the prime cost of time and money.According to the case,our research will apply to the technology of Augmented reality,and try to relate the virtual goods with the realistic living environment, then finally design the show interface to show the e-commerce goods which will expand and show the Augmented reality.In addition, this research will aim on interfaces of this goods and assess the evaluation of usage, in the hope of reaching the appetence and effective rate of Human/computer interaction. This research results one permits offering user intention and planning of an interdynamic interface to consult.
    Relation: TANET 2006 台灣網際網路研討會論文集
    Data Type: conference
    Appears in Collections:[TANET 台灣網際網路研討會] 會議論文

    Files in This Item:

    File Description SizeFormat
    706.pdf516KbAdobe PDF148View/Open

    All items in 政大典藏 are protected by copyright, with all rights reserved.

    社群 sharing

    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback