English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  Items with full text/Total items : 109951/140887 (78%)
Visitors : 46269509      Online Users : 1398
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/117180


    Title: The Return of the "Real": The Social-Cultural Implication of Ingress
    「真實」的復歸:擴增實境遊戲Ingress社會文化意義之分析
    Authors: 黃厚銘
    Huang, Hou-ming
    Contributors: 社會系
    Keywords: 時間;空間;身分認同;地域性層級組織;研究方法
    Time;Space;Identity;Regional Hierarchical Organization;Research Method
    Date: 2017-06
    Issue Date: 2018-05-16 16:01:24 (UTC+8)
    Abstract: Ingress 是原屬 Google 的 Niantic Labs 於 2013 年公開推出的擴增實境
    (Augmented Reality,AR)遊戲。不同於既有虛擬實境(Virtual Reality,VR)
    線上遊戲,Ingress 的遊戲設計使玩家一方面必須行走於真實世界中,另一方面
    卻得經由手機上的 APP,才能看到架構在真實世界之上的虛擬實境。基於作者數
    年來的參與觀察,本研究企圖凸顯擴增實境遊戲相較於虛擬實境線上遊戲,在社
    會文化意義上的特色。
    本研究以「真實」的復歸為題,依序從最顯而易見的空間的復歸開始,延伸
    至時間的復歸、身體的復歸、身分的復歸與地域性層級組織的復歸等方面來呈現
    擴增實境遊戲的特性。甚至以研究者個人所參與策劃的一個結合 Ingress 的社會
    運動,以及這段期間醞釀設計經驗研究時的挑戰為例,來說明擴增實境遊戲、尤
    其是 Ingress 對社會運動與經驗研究的影響,以期呈現擴增實境遊戲有別於既有
    虛擬實境線上遊戲的特色。
    Ingress, an augmented reality (AR) game, was developed by Google’s
    Niantic Laboratory in 2012. Our detailed literature review shows, though, that to
    date very few scholars have paid attention to the cultural and social
    significance of this game. Combining GPS technology in mobile phones and
    Google Maps with a virtual reality (VR) game and the real world, Ingress
    requires players to walk in the real world in order to occupy various virtual
    portals in the game world. This is the reason why the experience of playing
    Ingress is entirely different from that of playing all previous VR online games.
    This paper argues that the social and cultural significance of AR games is
    the return of the “real”. The influence of AR technology, taking Ingress as the
    exemplar, is explored in this paper from the following aspects: the return of
    space, the return of time, the return of the body, the return of identity, and the
    return of regional, hierarchical organizations. In all these aspects, we also try to
    clarify that the “real” that is returned to in Ingress is not the real as it exists
    without AR technology, which is why the word real is used with quotation
    marks.
    Relation: 考古人類學刊, No.86, pp.43-68
    Data Type: article
    DOI 連結: http://dx.doi.org/10.6152/jaa.2017.6.0003
    DOI: 10.6152/jaa.2017.6.0003
    Appears in Collections:[社會學系] 會議論文

    Files in This Item:

    File Description SizeFormat
    T416019.pdf1475KbAdobe PDF2375View/Open


    All items in 政大典藏 are protected by copyright, with all rights reserved.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback