English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  Items with full text/Total items : 109952/140891 (78%)
Visitors : 46241709      Online Users : 635
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/118303


    Title: 影像式虛擬實境的製作流程探究——以優人神鼓VR奔騰為例
    Authors: 陳大戈
    Chen, Da-ge
    Contributors: 黃心健
    陶亞倫

    Huang, Hsin-Chien
    Tao, Ya-Lun

    陳大戈
    Chen,Da-ge
    Keywords: 虛擬實境
    影像式虛擬實境
    數位特效
    360°全景影像
    優人神鼓
    後期製作
    Virtual reality
    Image-based VR
    Visual effects
    Panorama images
    Utheatre
    Post production
    Date: 2018
    Issue Date: 2018-07-03 17:37:08 (UTC+8)
    Abstract: 隨著資訊科技日新月異,虛擬實境(Virtual Reality)廣泛應用於各行各業。 本研究致力於探究在影像式虛擬實境的製作流程探究,影像合成與數位特效技術 的運用,通過相關背景調研、文獻探討,設計並創作作品《優人神鼓 VR 奔騰》, 將優人神鼓的表演藝術與水墨暈染風格的古詩詞動畫相結合。
    本研究將於緒論中講述創作研究之背景、動機、目的與方法,在文獻探討部 分將包含虛擬實境的發展與應用、影像式虛擬實境(Image-based VR)的製作方法 介紹與比較、影像合成與數位特效的發展與介紹,以及包含數位特效的虛擬實境 相關作品。最後在創作理念與製作方法中分別討論創作調研與規劃、數位特效的 製作流程、全景影像的拍攝與製作、虛擬實境的影像渲染與格式編碼等。
    本研究的研究發現與貢獻主要為:總結歸納了影像式虛擬實境中的數位特效 技術、360°全景影像拍攝流程、360°全景影像渲染中的製作要點。為影像式虛 擬實境的製作流程與軟體領域提供個人用戶的製作流程與經驗,作為參考資料。
    With the rapid advancement of information technology, Virtual Reality technology is widely used in all walks of life. This study is aiming at the exploration of the production process of image-based virtual reality, the application of image synthesis and digital special effects technology, and the design and creation of the work "Utheatre VR Pentium" through relevant background research and literature research, combining performance art with ancient poetry animation in the style of ink painting.
    This paper will cover the background, motivation, purpose and method of creative research in the introduction. In literature review part, it will include the development and application of virtual reality, presentation and comparison of image-based VR production methods, and image synthesis, the development and introduction of digital special effects, and virtual reality related works containing digital special effects. In the end, in the creation concept and production method part, we will discuss the creation research and planning, the production process of digital special effects, the shooting and production of panoramic images, the image rendering and format encoding of virtual reality, etc.
    The research findings and contributions of the paper conclude: summarizes the main points of digital effects in image-based virtual reality, the 360° panoramic image shooting process, and 360° panoramic image rendering. Moreover, it provides the production process and experience of individual users to image-based virtual reality production processes and software field as reference data.
    Reference: Adobe After Effects (CC 2018)[Computer software]. CA: Adobe Systems.
    Adobe Premiere Pro (CC 2018)[Computer software]. CA: Adobe Systems.
    Adobe Audition (CC 2018)[Computer software]. CA: Adobe Systems.
    Burdea, G. and Coiffet, P. (1994). Virtual Reality Technology. New York: Wiley- Interscience.
    Burdea, G.(1993). Virtual Reality System and Application, Eletro’93 International Conference. NJ: Short Course.

    Brinkmann, R.(2008) The Art and Science of Digital Compositing. MA: Morgan Kaufmann
    Japan Travel Adventures. (2016, February 25). Virtual Reality 360°Japan Travel Retrieved from http://japantraveladventures.com/osaka-castle/
    Jeremy Hsu . (2015, November 6). New York Times Bets on VR Journalism’s Future Retrieved from http://blogs.discovermagazine.com/lovesick-cyborg/tag/nyt-vr- app/#.WpuSHBNuZL8
    Samsung Gear 360 Action Director ( SM-C200 ) [Computer software]. South Korea: Samsung Electronics.
    TWOGOATS. (2017, May 20). Two Goats Education VR/ AR Schools Initiative. Retrieved from https://www.twogoats.us/case_study/two-goats-immersive-vr- education
    沈立勝(1999)。虛擬博物館,數位化博物館,博物館學季刊,13(1),81- 87。
    吳世光、陳建和(2002)。影像式虛擬實境之發展及其在觀光產業應用之研 究。觀光研究學報,8(1),109-125。
    謝旻儕、林語瑄( 2017 )。虛擬實境與擴增實境在醫護實務與教育之應用.護理雜誌,64(6),12-18。
    Description: 碩士
    國立政治大學
    數位內容碩士學位學程
    104462016
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0104462016
    Data Type: thesis
    DOI: 10.6814/THE.NCCU.DCT.003.2018.B02
    Appears in Collections:[數位內容碩士學位學程] 學位論文
    [數位內容與科技學士學位學程] 學位論文

    Files in This Item:

    File Description SizeFormat
    201601.pdf3342KbAdobe PDF215View/Open


    All items in 政大典藏 are protected by copyright, with all rights reserved.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback