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    題名: 虛實之間-擴增實境的美學初探
    The Aesthetics of Augmented Reality: finding a dynamic relationship between the virtual and the real
    作者: 黃新
    Huang, Hsing
    貢獻者: 林玲遠
    李蔡彥

    Lin, Ling-Yuan
    Li, Tsai-Yen

    黃新
    Huang, Hsing
    關鍵詞: 擴增實境
    新媒體
    跨領域
    實踐導向研究
    augmented reality
    new media
    cross-discipline
    practice-led research
    日期: 2019
    上傳時間: 2019-09-05 17:26:12 (UTC+8)
    摘要: AR(Augmented Reality,擴增實境)已經發展了一段時間,隨著資訊技術的進步,與手機運算效能的提升,AR的應用也越來越普及。是時候檢視AR的美學層面了。

      由於AR的呈現與資訊技術的發展關係密切,至今AR多被視為一種特定的資訊技術實踐,關於AR的研究也多半從資訊技術的角度切入,目前較少對於其美學的研究。

      「虛擬影像和現實環境」的互動關係,是AR這種形式最特別的部分。本研究從美學研究的觀點出發,藉由文獻、當代案例、與研究者自身實踐的經驗,探討AR在空間中、時間中、與抽象化的美學概念。

      本研究從研究者製作26個AR相關專案的經驗出發,透過實踐反思,提出「AR感」的概念,將AR視為某一種表現形式。並透過大量的案例觀察,提出AR的十二種表現形式,試圖依不同的視覺表現方式將AR分類,試圖促進AR在美學層面的思考。並在AR的抽象化關係探討中,建議以「替換」而非「擴增」的概念來思考AR。
    After decades of development, Augmented Reality (AR) technologies have begun to grow into maturity in recent years. It is time to reflect on its aesthetical dimension. We know that AR is about the relationship between the virtual and the real. Since AR-based applications render a virtual layer on top of reality, people tend to consider it as an ‘enhancement’ – enhancement or augmentation of reality – which would imply a unidirectional, fixed relationship. By re-examining the relationship between the virtual and the real, this paper aims to suggest an aesthetical framework specific to AR media. Except from case study, the researcher’s own practical experience as an AR artist is also reflected. The relationship between the virtual and the real is explored from three aspects: spacial, temporal, and conceptual. A more relational and dynamic understanding of the relationship is delineated and concluded as the concept of ‘alternativity’. This discussion would provide new insights into AR-based applications, and let us see the technology from new perspectives.
    參考文獻: 林玲遠、林品婕(預定發表)。行動研究於傳播內容設計實務之應用。廣播與電視,40,1-32。

    林玲遠(2018)。動靜皆宜:淺談圖畫書轉譯動畫的實務與理論。取自https://www.practitioners-lab.org/picturebookanimation

    張宜婕(製作人)(2012)。是誰在說話。取自https://youtu.be/cqNKKXL05vk

    Azuma, R. T. (1997). A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments, 6(4), 355-385.

    Chang, K.-E., Chang, C.-T., Hou, H.-T., Sung, Y.-T., Chao, H.-L., & Lee, C.-M. (2014). Development and behavioral pattern analysis of a mobile guide system with augmented reality for painting appreciation instruction in an art museum. Computers & Education, 71, 185-197.

    Dubois, E., & Nigay, L. (2000). Augmented reality: which augmentation for which reality? Paper presented at the Proceedings of DARE 2000 on Designing augmented reality environments, Elsinore, Denmark.

    Lin, F. L.-Y. (2019). Using Thematic Analysis to Facilitate Meaning-Making in Practice-Led Art and Design Research. International Journal of Art & Design Education, 38(1), 153-167.

    MacIntyre, B., Bolter, J. D., Moreno, E., & Hannigan, B. (2001, 29-30 Oct. 2001). Augmented reality as a new media experience. Paper presented at the Proceedings IEEE and ACM International Symposium on Augmented Reality.

    Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1995). Augmented reality: a class of displays on the reality-virtuality continuum (Vol. 2351): SPIE.

    Scrivener, S. (2000). Reflection in and on action and practice in creative-production doctoral projects in art and design.

    van Krevelen, D. W. F., & Poelman, R. (2010). A Survey of Augmented Reality Technologies, Applications and Limitations. International Journal of Virtual Reality, 9(2), 1-20.

    Yeon Ma, J., & Choi, J.-S. (2007). The Virtuality and Reality of Augmented Reality (Vol. 2).

    Geroimenko, V. (2018). Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale. In V. Geroimenko (Ed.), Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium (pp. 211-225). Cham: Springer International Publishing.

    Hugues, O., Fuchs, P., & Nannipieri, O. (2011). New Augmented Reality Taxonomy: Technologies and Features of Augmented Environment. In (pp. 47-63).

    Lee, K. (2012). Augmented Reality in Education and Training. TechTrends, 56(2), 13-21.

    Lichty, P. (2014). The Aesthetics of Liminality: Augmentation as an Art Form. In V. Geroimenko (Ed.), Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium (pp. 99-125). Cham: Springer International Publishing.

    Manovich, L. (2002). The language of new media. Cambridge: Mass: MIT Press.

    McCloud, S. (1994). Understanding comics : the invisible art: First HarperPerennial edition. New York : HarperPerennial, 1994. ©1993.

    Sutu. (2016). Prosthetic Reality: Eyejack.

    Alvarez, C. G. V. (Producer). (2019). David Bowie Filter. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/651739881904724/

    AORUS. (2017). Daremos 2 #AORUS GTX 1060 6G. Siga os passos abaixo para ter a sua chance de ganhar uma delas! Retrieved from https://www.facebook.com/AorusBR/photos/a.629560580472181/1451160198312211/

    BBC (Producer). (2012). Frozen Planet Augmented Reality. Retrieved from https://youtu.be/fv71Pe9kTU0

    Carrero, N. (Producer). (2019). Inner Child. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/652414175170628/

    channel, T. O. P. Y. (2015). Discover Pokémon in the Real World with Pokémon GO! Retrieved from https://youtu.be/2sj2iQyBTQs

    Channel, T. W. (Producer). (2013). Today`s National Weather Forecast. Retrieved from https://youtu.be/t2aWyRtnRCg

    Garner, T. (Producer). (2019). Manga Anger. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/653096511769061/

    Google (Producer). (2014). Say hello to Project Tango! Retrieved from https://youtu.be/Qe10ExwzCqk

    Inc., S. D. (Producer). (2019). Asian Pacific American Heritage Month Filter. Retrieved from https://www.facebook.com/Speed3DInc/videos/674663379641395/

    Karaii, C. (Producer). (2019). Rotating Chain Halo. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/583259235419456/

    Lab, D. R. (Producer). (2017). Magic Bench. Retrieved from https://youtu.be/JnLk2_Xbr90

    London, M. o. (Producer). (2010). Street Museum. Retrieved from https://youtu.be/qSfATEZiUYo

    Lynx (Producer). (2010). Even Angel Will Fall. Retrieved from https://youtu.be/B1HtfpUIfds

    Max, P. (Producer). (2014). Unbelievable Bus Shelter. Retrieved from https://youtu.be/Go9rf9GmYpM

    Murtazin, M. (Producer). (2019). Flying Face Filter. Retrieved from https://www.facebook.com/groups/SparkARcommunity/permalink/639156053163107/

    Newyellow. (2017). Rendering Light and Shadow with Unity in AR. Retrieved from http://newyellowdev-en.blogspot.com/2017/02/rendering-light-and-shadow-with-unity.html

    Niantic. (2018). Niantic Occlusion. Retrieved from https://youtu.be/7ZrmPTPgY3I

    Onionlab. (2016). Axioma. Retrieved from http://www.onionlab.com/work/3d-mapping/axioma-stereoscopic-3d-mapping/

    Petzold, D. (2016). LLUM BCN Festival – 3D Mapping by Onionlab. Retrieved from https://weandthecolor.com/llum-bcn-festival-3d-mapping-by-onionlab/67632

    Skullmapping. (2016). Gallery Invasion. Retrieved from https://youtu.be/APpw6ZKIQ3I.

    Sutu (Producer). (2016). Prosthetic Reality. Retrieved from https://youtu.be/uzSO3m_FmzA

    Tom. (2016). The 5 Most Talented 3D Sidewalk Artists. Retrieved from https://www.boredpanda.com/5-most-talented-3d-sidewalk-chalk-artists/

    Vuforia (Producer). (2018). Vuforia Chalk: Augmented Reality Remote Assistance. Retrieved from https://youtu.be/b6DFbMoks-8
    描述: 碩士
    國立政治大學
    數位內容碩士學位學程
    102462011
    資料來源: http://thesis.lib.nccu.edu.tw/record/#G0102462011
    資料類型: thesis
    DOI: 10.6814/NCCU201900988
    顯示於類別:[數位內容碩士學位學程] 學位論文
    [數位內容與科技學士學位學程] 學位論文

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