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    政大機構典藏 > 商學院 > 資訊管理學系 > 期刊論文 >  Item 140.119/130162
    Please use this identifier to cite or link to this item: http://nccur.lib.nccu.edu.tw/handle/140.119/130162

    Title: Using 6E Model in STEAM Teaching Activities to Improve University Students’ Learning satisfaction-A Case of Development Seniors IoT Smart Cane Creative Design
    Authors: 林建良
    Lin, Chien-Liang
    Chiang, Johannes K.
    Contributors: 資管博七
    Keywords: STEAM;Internet of Things;Smart cane creative
    Date: 2019-12
    Issue Date: 2020-06-22 10:47:15 (UTC+8)
    Abstract: This study treats an “IoT smart cane creative design” as an example, proposes a STEAM-6E project course, introduces IoT new technology into elderly assistive cane creative design, and plans the STEAM-6E project course development and instructional activity design. This study takes 50 health care department students of a vocational and technological college as subjects and implements quasi-experimental instruction. By questionnaire survey, it explores students’ learning outcome. The conclusion is shown below. After experiencing the STEAM-6E project course, the health care department students of the vocational and technological college revealed the following: (1) students’ learning outcome is significant and positive after the implementation of the IoT smart cane creative design STEAM-6E course, (2) students are significantly and positively satisfied with the IoT smart cane creative design STEAM-6E course, (2) satisfaction with “6E instruction learning outcome” is significant, (3) planning of STEAM-6E course model is student-based with the assistance of teachers. Thus, this study proposes suggestions regarding the application of new IoT technology to smart cane creative design and STEAM-6E project course planning.
    Relation: Journal of Internet Technology, Vol.20, No.7, 2109-2116
    Data Type: article
    Appears in Collections:[資訊管理學系] 期刊論文

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