English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  全文笔数/总笔数 : 110934/141854 (78%)
造访人次 : 47820892      在线人数 : 1010
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
搜寻范围 查询小技巧:
  • 您可在西文检索词汇前后加上"双引号",以获取较精准的检索结果
  • 若欲以作者姓名搜寻,建议至进阶搜寻限定作者字段,可获得较完整数据
  • 进阶搜寻


    请使用永久网址来引用或连结此文件: https://nccur.lib.nccu.edu.tw/handle/140.119/142887


    题名: 以設計思考的角度探討手機APP的開發流程
    Exploring the development process of mobile APP from the perspective of design thinking
    作者: 劉心瑜
    Liu, Hsin-Yu
    贡献者: 吳豐祥
    Wu, Feng-Shang
    劉心瑜
    Liu, Hsin-Yu
    关键词: 設計
    APP開發
    設計思考
    開發流程
    設計思考精神
    設計思維
    Design
    APP development
    Design thinking
    Development process
    Design thinking spirit
    日期: 2022
    上传时间: 2023-01-05 15:17:27 (UTC+8)
    摘要: 根據市調公司的報告,可以得知APP的全球總下載量、訂閱數、收入皆逐年增高,消費者仰賴移動設備完成許多事,使用APP的時間不僅增長,花在APP的金額也不斷增長,換言之,APP市場持續蓬勃發展,但也極為競爭,因此,如何打造一款符合市場趨勢、消費者需求的產品,就顯得更加重要。
    設計思考被視為是一個著重在以人為本且創新的解決問題方式,經常被應用在許多領域,深受各企業的青睞,惟過去甚少有探討設計思考與APP開發的關連性之研究,故本研究希望透過設計思考精神之概念,來探討企業如何開發更符合使用者需求之APP產品。
    本研究在研究過程中採取質性研究法(Qualitative Research),透過深度訪談個案企業,並佐以次級資料的蒐集來進行分析,所得到的主要結論如下:
    一、企業開發APP的流程中,除了一般規劃、開發、測試、上線的流程之外,也會特別強調市場回饋之步驟。
    二、企業在APP開發流程中的市場回饋階段,會透過人物誌(Persona)的建立及對APP使用者留存率(Retention Rate)的關注,來提升其APP的存續性。
    三、企業在APP開發流程的每一個階段中,皆會強調以使用者為中心的精神,以提升其APP的易用性。
    四、具有實驗精神的企業,會在開發APP的初期即不斷檢核新點子的可行性,同時,也會在上線後持續優化產品,以降低產品失敗的風險。
    五、企業在APP產品的開發初期,通常還不會對產品太過於樂觀,但隨著逐步把一些問題解決之後,便會對產品越來越有信心。
    六、企業在開發APP時,其成員會透過跨領域知識的整合及同理心的實踐,來提升其跨領域合作的成效。

    最後,本研究並提出了學術上的貢獻,以及實務上與後續研究上的建議。
    According to the report of the market research company, it can be seen that the total global downloads, subscriptions and income of APPs are increasing year by year. Consumers rely on mobile devices to accomplish many things. The time spent using APPs has not only increased, but the amount spent on APPs has also increased. In other words, the APP market is constantly developing and is extremely competitive. How to create a product that meets market trends and consumer needs is even more important.
    Design thinking is regarded as a people-oriented and innovative problem-solving method, which is often applied in many fields and is favored by various enterprises. However, there have been only few types of research on design thinking and APP development. Therefore, in this research, I hope to capture the spirit of design thinking and discuss how companies that develop apps can create a product that meets the needs of users.
    This research adopts the qualitative research method in the research process, conducts in-depth interviews with case companies, analysis with secondary data collection, and draws the following six main conclusions:
    1. In the process of developing an APP, including the planning, development, testing, and launch steps, the steps of market feedback will be emphasized the most.
    2. In the market feedback stage of the APP development process, enterprises will improve the APP`s survival through the establishment of a Persona and attention to the APP user retention rate.
    3. In each stage of the APP development process, enterprises will emphasize the user-centered spirit to improve the usability of the APP.
    4. Enterprises with the spirit of the experiment will continue to try the feasibility of ideas in the early stage of APP development, and at the same time, they will continue to optimize the product after the launch to reduce the risk of product failure.
    5. In the early stage of APP development, enterprises are usually not too optimistic about the product, but after solving many problems, they will become more and more confident in the product.
    6. When an enterprise develops an APP, its members will enhance the effectiveness of their cross-domain cooperation through the integration of cross-domain knowledge and the practice of empathy.

    Finally, this study also addresses academic contributions and gives suggestions for industrial practices and follow-up research.
    參考文獻: 英文文獻
    Abrahamsson, P., Salo, O., Ronkainen, J., & Warsta, J. (2017). Agile Software Development Methods: Review and Analysis. arXiv preprintarXiv:1709.08439.
    Alhamdani, W. A. (2016). Teaching cryptography using design thinking approach. Journal of Applied Security Research, 11(1), 78-89.
    Boehm, B. W. (1988). A spiral model of software development and enhancement. Computer, 21(5), 61-72.
    Boland, R., & Collopy, F. (2004). Managing as Designing: Stanford Business books Stanford, CA.
    Booz, Allen, & Hamilton. (1982). New Products Management for the 1980s: Booz, Allen & Hamilton.
    Brown, T. (2008). Design thinking. Harvard Business Review, 86(6), 84.
    Christensen, C. M. (1997). Marketing strategy: Learning by doing. Harvard Business Review, 75(6), 141-151.
    Cooper, A. (1999). The Inmates Are Running the Asylum. Indianapolis, IA: SAMS. Macmillan.
    Creswell, J. W., & Creswell, J. (2003). Research Design, Sage publications Thousand Oaks, CA.
    Despa, M. L. (2014). Comparative Study on Software Development Methodologies. Database Systems Journal, 5(3), 37-56.
    Dunne, D., & Martin, R. (2006). Design thinking and how it will change management education: An interview and discussion. Academy of Management Learning & Education, 5(4), 512-523.
    Fraser, H. M. A. (2007). The practice of breakthrough strategies by
    design. Journal of Business Strategy, 28(4), 66-74.
    Heredia, A., Esteban-Santiago, R., Garcia-Guzman, J., & Amescua, A. d. (2013). Mass-market application development using agile techniques: How agile are we really? Paper presented at the European Conference on Software Process Improvement.
    Holloway, M. (2009). How tangible is your strategy? How design thinking can turn your strategy into reality. Journal of Business Strategy.
    Ivarsson, M., & Gorschek, T. (2011). A method for evaluating rigor and industrial relevance of technology evaluations. Empirical Software Engineering, 16(3), 365-395.
    Jabangwe, R., Edison, H., & Duc, A. N. (2018). Software engineering process models for mobile app development: A systematic literature review. Journal of Systems and Software, 145, 98-111.
    Laudon, K. C., & Laudon, J. P. (2015). Management Information Systems, Pearson Upper Saddle River.
    Martin, R. L. (2009). The Opposable Mind: How Successful Leaders Win Through Integrative Thinking, Harvard Business Press.
    Nambisan, S., & Wilemon, D. (2000). Software development and new product development: Potentials for cross-domain knowledge sharing. IEEE Transactions on Engineering Management, 47(2), 211-220.
    Plattner, H. (2013). An introduction to design thinking. Iinstitute of Design at Stanford, 1-15.
    Pruitt, J., & Grudin, J. (2003). Personas: practice and theory. Paper presented at the Proceedings of the 2003 conference on Designing for user experiences.
    Roger, M., & Euchner, J. (2012). Design thinking. Research-Technology Management, 55(3), 10-14.
    Rowe, P. G. (1987). Design Thinking, MIT press.
    Royce, W. W. (1987). Managing the development of large software systems: concepts and techniques. Paper presented at the Proceedings of the 9th international conference on Software Engineering.
    Schwaber, K. (1997). Scrum development process. In Business object design and implementation (pp. 117-134): Springer.
    Sigg, S., Lagerspetz, E., Peltonen, E., Nurmi, P., & Tarkoma, S. (2019). Exploiting usage to predict instantaneous app popularity: Trend filters and retention rates. ACM Transactions on the Web (TWEB), 13(2), 1-25.
    Simon, H. A. (2019). The Sciences of the Artificial, reissue of the third edition with a new introduction by John Laird: MIT press.
    Tschimmel, K. (2012). Design thinking as an effective toolkit for innovation. Paper presented at the ISPIM Conference Proceedings.
    Tzokas, N., Hultink, E. J., & Hart, S. (2004). Navigating the new product development process. Industrial Marketing Management, 33(7), 619-626.
    Vithani, T., & Kumar, A. (2014). Modeling the mobile application development lifecycle. Paper presented at the Proceedings of the International MultiConference of Engineers and Computer Scientists.
    Yin, R. K. (1994). Case Study Reseach: Design and Methods, SAGE Publications Incorporated.
    Zeidler, C., Kittl, C., & Petrovic, O. (2008). An integrated product development process for mobile software. International Journal of Mobile Communications, 6(3), 345-356.
    App Annie. (2022). State of Mobile 2022. Retrieved August 8, 2022, from https://www.data.ai/en/go/state-of-mobile-2022/
    Sensor tower. (2022, April). Q1 2022: Store Intelligence Data Digest. Retrieved August 8, 2022, from https://sensortower.com/blog/q1-2022-data-digest
    Sensor tower. (2022).Mobile App Market Outlook 2022. Retrieved September 26,2022, from https://go.sensortower.com/mobile-app-market-outlook-2022.html
    Juliette C, & Markus W. (2022). Spotlight on Small Business Developers and App Creators on the App Store The Success and Growth of Global App Entrepreneurship. Retrieved November 5, 2022, from https://www.apple.com/newsroom/pdfs/app-store-small-business-report-25-may-2022.pdf
    中文文獻
    林淑馨(2010)質性研究: 理論與實務: 巨流圖書 (藍海文化)

    潘淑滿(2003)質性研究: 理論與應用: 臺北市: 心理出版社

    李立心(2014),設計學院,讓全世界搶著來上課,天下雜誌561期,上網日期110年09月30日,檢自:https://www.cw.com.tw/article/5062638

    《經理人月刊》編輯部(2007),Ideo創新的3個秘訣,上網日期109年09月28日,檢自:https://www.managertoday.com.tw/articles/view/359

    瞬間移動公司(2022),Swipe - Online Dance Classes,上網日期110年09月30日,檢自:https://apps.apple.com/tw/app/swipe-online-dance-classes/id1530718657

    創夢市集(2022),新創專訪——Swipe打造以街舞為核心的線上舞蹈互動平台,為2024年巴黎奧運霹靂舞項目提前暖身,上網日期110年09月30日,檢自:https://meet.bnext.com.tw/blog/view/80171

    曾令懷(2021),跳舞也要數位轉型!新創Swipe用什麼技術結合線上與線下舞蹈教學?上網日期110年09月30日,檢自:https://meet.bnext.com.tw/articles/view/47452

    影響立Erain(2018),成長駭客核心指標AARRR|Growth Hacking|全球成功實戰案例分析-打造高效轉換率,上網日期110年09月30日,檢自:https://medium.com/erianmarketing/%E6%88%90%E9%95%B7%E9%A7%AD%E9%95%B7-growth-hacking-%E6%A0%B8%E5%BF%83%E6%8C%87%E6%A8%99aarrr-%E5%85%A8%E7%90%83%E6%88%90%E5%8A%9F%E5%AF%A6%E6%88%B0%E6%A1%88%E4%BE%8B-1dee99609d60
    Mixpanel(2022),為什麼瞭解用戶留存率(Retention Rate)很重要?,上網日期110年10月01日,檢自:https://mixpanel.com/zh-hant/mixpanel-calculate-user-retention-rates-and-formulas/

    迷誠品(2021),什麼是子彈筆記?快狠準,讓你把專注力集中在最重要的事,上網日期110年10月01日,檢自:
    https://meet.eslite.com/tw/tc/product/202107210001

    Fourdesire Editorial Team(2021),專注:從心覺察你的專屬計畫 !《記事探險》從 0 到 1|Fourdesire 2021 年生活遊樂場 #3,上網日期110年10月01日,檢自:https://blog.fourdesire.com/2021/09/24/fourdesire-2021-3/

    戴嘉芬(2019),【無聊鍍金術1】這家新創公司 歷年來App獲獎無數,CTWANT,上網日期110年08月09日,檢自:https://tw.news.yahoo.com/%E7%84%A1%E8%81%8A%E9%8D%8D%E9%87%91%E8%A1%931-%E9%80%99%E5%AE%B6%E6%96%B0%E5%89%B5%E5%85%AC%E5%8F%B8-%E6%AD%B7%E5%B9%B4%E4%BE%86app%E7%8D%B2%E7%8D%8E%E7%84%A1%E6%95%B8-190408517.html

    戴嘉芬(2019),【無聊鍍金術2】「四合願」命名哲學:我們來自台灣,上網日期110年08月09日,檢自:https://www.ctwant.com/article/30120?utm_source=yahoo&utm_medium=rss&utm_campaign=30117

    陳威帆 (2020),玩心設計:改變千萬人的美好體驗,工作和生活的設計都該如此有趣! (初版)台北市: 先覺
    描述: 碩士
    國立政治大學
    科技管理與智慧財產研究所
    108364131
    資料來源: http://thesis.lib.nccu.edu.tw/record/#G0108364131
    数据类型: thesis
    DOI: 10.6814/NCCU202201730
    显示于类别:[科技管理與智慧財產研究所] 學位論文

    文件中的档案:

    档案 描述 大小格式浏览次数
    413101.pdf6005KbAdobe PDF2138检视/开启


    在政大典藏中所有的数据项都受到原著作权保护.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - 回馈