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    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/147167

    Title: 《追蹤一道虛擬的光》——移動投影裝置創作論述
    Creation of a Movable Projection Installation ";A Traced Ray"
    Authors: 黃建榮
    Huang, Chien-Jung
    Contributors: 陶亞倫

    Tao, Ya-Lun
    Liao, Chun-Feng

    Huang, Chien-Jung
    Keywords: 遊戲引擎
    Game Engine
    Unreal Engine
    Ray tracing
    New Media Art
    Movable Projection Installation
    3D Scanning
    Date: 2023
    Issue Date: 2023-09-01 15:56:11 (UTC+8)
    Abstract: 隨著各家科技巨擘提出對於元宇宙的願景,在當代科技推波助瀾之下,人們生活的軌跡逐漸涵蓋虛擬空間,因此本創作研究將主軸聚焦於探討人、現實空間、虛擬空間的關係美學,並且透過實踐開發新型態的影像裝置的過程,進行行動研究,於創作實踐中的產生的問題,藉由實驗與檢討,不斷修正思路,並且透過進行文獻探討,借助理性的思辯方式,深入探究創作行為背後的哲學意涵。爬梳研究相關的藝術典範、科技哲學、社會現象等,以加深對創作的理解和認識。本創作研究透過軟硬體開發整合,以遊戲引擎Unreal Engine 5為開發平台,視覺呈現以即時光線追蹤系統為核心,以手機作為移動感測器,結合微型投影機,打造「移動投影裝置」。並且創作現地製作的新媒體藝術作品,進行展覽現場的3D掃描。透過作品展覽展出的過程,觀察體驗者的反應與回饋。最終,進行回顧與省思,本創作研究為個人未來的創作和研究提供重要的基礎和啟發。
    As tech giants revealed their visions for the Metaverse, the relentless advancement of technology has increasingly ushered people`s lives into the domain of virtual spaces. This study places its focus on the exploration of the Relational Aesthetic among individuals, physical spaces, and the virtual spaces. Through practical implementation, navigating an innovative form of the new media installation, the study`s methodological evolution is shaped by action research, which actively involving problem-solving and iterations during the creative process. Thorough analysis of related art paradigms, technological philosophies, and phenomenalism enhances the study`s comprehension.
    This study deploys integration of software and hardware, leveraging the real-time ray tracing technology in Unreal Engine 5 for visual presentation, while utilizing mobile devices as motion sensors and micro projectors to construct a "Movable Projection Installation." Additionally, it creates new media art pieces on-site, incorporating 3D scanning of the exhibition venue. Via observing audience responses and feedback during the exhibition, the study culminates in a reflective analysis. Ultimately, this creative exploration serves as a significant foundation and inspiration for the future works.
    Reference: Appel, Arthur. (1968) “Some techniques for shading machine renderings of solids.” AFIPS `68 (Spring) .

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    Cañada, Juan and Kelly, Patrick. "Ray Tracing in Unreal Engine 4.23" Presentation at ACM SIGGRAPH 2019 Exhibitor Tech Talk (SIGGRAPH `19). 2019-7-31

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    Grieves, Michael. (2011). Virtually Perfect: Driving Innovative and Lean Products through Product Lifecycle Management. Space Coast Press, Inc., USA.

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    Rhyn, Jacques van. "DirectX Raytracing and the Windows 10 October 2018 Update". DirectX Developer Blog. 2018-10-02. Retrieved 2020-10-27. Retrieved 2023-2-27. https://devblogs.microsoft.com/directx/directx-raytracing-and-the-windows-10-october-2018-update/

    Stich, Martin. " Introduction to NVIDIA RTX and DirectX Ray Tracing". NVIDIA Developer Blog. 2018-3-19. Retrieved 2023-2-27. https://devblogs.microsoft.com/directx/directx-raytracing-and-the-windows-10-october-2018-update/

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    戴念祖。《中國物理學史大系 光學史》。湖南,湖南教育出版社,2001。

    Description: 碩士
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0108462012
    Data Type: thesis
    Appears in Collections:[數位內容碩士學位學程] 學位論文
    [數位內容與科技學士學位學程] 學位論文

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