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    政大機構典藏 > 資訊學院 > 資訊科學系 > 學位論文 >  Item 140.119/60252
    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/60252

    Title: 以認知與學習學理為基之漢字遊戲與其輔助設計系統
    A cognition-based interactive game platform for learning chinese characters and a computer-assisted listing chinese characters system
    Authors: 張裕淇
    Chang, Yu Chi
    Contributors: 劉昭麟
    Liu, Chao Lin
    Chang, Yu Chi
    Keywords: 電腦輔助教學遊戲
    Date: 2010
    Issue Date: 2013-09-04 17:08:33 (UTC+8)
    Abstract: 我們一共建立了兩個軟體,一個為遊戲系統軟體,另一個是電腦輔助列字軟體。遊戲系統是針對中文學習者而做的,目的在於讓初階中文學習者可以學會分辨各個形聲字以及認識一些中文詞彙,另外也為了讓此系統更具有吸引力,擴增了一些遊戲該有的輔助功能,讓學習者能夠更投入於此遊戲中;電腦輔助列字系統的目的是針對遊戲系統的資料庫做管理,為了讓遊戲題庫的題目有彈性的變化,讓使用者能更簡單管理遊戲題庫,除了提供了一個介面做管理之外,也會列出一些可能的中文候選字,讓使用者不必花太多時間去找尋字。
    We designed two systems. One is a game system, and the other is an interface for managing one of the game’s databases. The game’s system is used for learning Chinese characters, and let children know how to distinguish between each others. Also, it provides some Chinese words for learning. The other system is used for managing one of the game’s databases. Users can change, add or delete the questions from the database by themselves. The system also provides some Chinese characters to users so that they don’t need to waste time searching characters, and add them into the game’s database.
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    Description: 碩士
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0098753024
    Data Type: thesis
    Appears in Collections:[資訊科學系] 學位論文

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