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    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/75999

    Title: Motivations for game-playing on mobile devices - Using smartphone as an example
    Authors: Lin, TzuMin;Chen, Sheng-Chih;Kuo, Pei-Jeng
    Contributors: 數位內容碩士學位學程
    Keywords: Extrinsic motivation;Game playing;Mobile games;Smart phones;social influence;technology acceptance model;E-learning;Mobile devices;Signal encoding;Motivation
    Date: 2011
    Issue Date: 2015-06-22 14:04:36 (UTC+8)
    Abstract: Motivations for game playing have always been an important topic for research. Through understanding these motivations, game manufacturers develop games based on specific demand. The smartphone combines different technology and sensors which causes the motivation for game playing to become more complicated. The goal of this study is to discover the reason for game playing on smartphones through understanding both the intrinsic and extrinsic motivations of the motivation theories. Furthermore, it hopes to determine which motivation has a deeper impact on players in general. © 2011 Springer-Verlag.
    Relation: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Volume 6872 LNCS, 2011, Pages 101-105, 6th International Conference on E-Learning and Games, Edutainment 2011; Taipei; Taiwan; 7 September 2011 到 9 September 2011; 代碼 86510
    Data Type: conference
    DOI 連結: http://dx.doi.org/10.1007/978-3-642-23456-9_18
    DOI: 10.1007/978-3-642-23456-9_18
    Appears in Collections:[數位內容碩士學位學程] 會議論文

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