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    Please use this identifier to cite or link to this item: http://nccur.lib.nccu.edu.tw/handle/140.119/79285

    Title: How stress influences creativity in game-based situations: Analysis of stress hormones, negative emotions, and working memory
    Authors: 賴桂珍
    Yeh, Yu-chu;Lai, Guey-Jen;Lin, Chun Fu;Lin, Chung-Wei;Sun, Hua-Chun
    Contributors: 神科所
    Keywords: Improving classroom teaching;Interactive learning environments;Interdisciplinary projects;Post-secondary education;Teaching/learning strategies
    Date: 2015-02
    Issue Date: 2015-11-02 17:19:07 (UTC+8)
    Abstract: This study aims to integrate neuroscientific techniques into a behavioral experimental design to investigate how stress stimuli may influence stress hormones and negative emotions, subsequently affecting working memory (WM) and creativity in game-based situations. Ninety-six college students participated in this study, in which a game-based experiment lasting 90 min was employed. The main findings were that (1) the employed stress stimuli influence creativity during gaming through two routes: enhancing creativity through cortisol concentration and WM and decreasing creativity by provoking promotion-focused negative emotions (frustration and anger); and (2) the subjective negative emotions and objective cortisol responses do not consistently predict WM and creativity in game-based situations. Accordingly, appropriate challenges or stressors that help increase the cortisol concentration to an attentional level without provoking a strong sense of promotion-focused negative emotions should be considered when designing games aimed at teaching creativity.
    Relation: Computers & Education,81,143-153
    Data Type: article
    Appears in Collections:[科技管理與智慧財產研究所] 期刊論文

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