English  |  正體中文  |  简体中文  |  Post-Print筆數 : 27 |  Items with full text/Total items : 109951/140890 (78%)
Visitors : 46263089      Online Users : 911
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/112074


    Title: Effects of the design factors of skill training game on learning performance and emotion
    Authors: 陳志銘
    胡琬琪
    Chen, Chun Yi
    Chen, Chih Ming
    Hu, Wan Chi
    Contributors: 圖檔所
    Keywords: Design;E-learning;Learning systems;Game design;Game-based Learning;Learning emotion;Learning performance;Skill training;Personnel training
    Date: 2016-06
    Issue Date: 2017-08-22 16:24:10 (UTC+8)
    Abstract: Skill training games are different from general cognitive learning games. The design of skill training games not only emphasize on assisting learners to learn facts and knowledge, but also on assisting learners to train some kinds of skills by repetitive operation and practice. To design skill training game for supporting effective learning, exploring how the key game design factors including concentration, feedback, challenge matching with player skills, control, and immersion affect learners` learning performance and emotion has become an essential research issue. Thus, this paper chooses two online English typing game sites with statistically significant difference in game design factors to investigate the effects of game design factors on learners` emotion and learning performance. Moreover, correlations among the considered game design factors, learners` emotion and learning performance were explored as well. In total, 97 elementary school students from Kaohsiung city, Taiwan were recruited as research participants to take part in the experiment. All participants were randomly assigned into the learning group using the typing game site - fast typing master (FTM) and the learning group using the typing game site - Internet typing classroom (ITC) to promote English typing skills. Analytical results show that the FTM has significantly higher evaluation scores in the five considered game design factors than the ITC. However, the both typing game sites have the same learning performance in promote learning performance of learners in English typing skills. Also, using the FTM to promote the learning performance of male learners is superior to the ICT, but there is no significant difference for female learners. Moreover, this study further confirms that the FTM with a higher evaluation scores in the game design factors leads to significantly more negative emotion for the female learners than the ITC, but there is no significant difference for male learners. Moreover, this study demonstrates that the game design factor of feedback is significantly correlated with learners` emotion and learning performance under some considered learning groups, but the other factors are only significantly correlated with learning performance. To consider the edutainment effects of an educational game, this study suggests that the most important game design factor in developing English typing games is the feedback mechanisms of the game. Finally, this study also finds that there is a significantly positive correlation between the learning performance and the positive emotion for learners with low typing skills, but there is no significant difference for learner with high typing skills. The research results of the study provide some valuable references for game designers to develop effective skill training games, and further clarify what is the most important factor in design of skill training games.
    Relation: Proceedings of the International Conference on e-Learning, ICEL, 2016-January, 219-228
    Data Type: conference
    Appears in Collections:[圖書資訊與檔案學研究所] 會議論文

    Files in This Item:

    File Description SizeFormat
    index.html0KbHTML2638View/Open


    All items in 政大典藏 are protected by copyright, with all rights reserved.


    社群 sharing

    著作權政策宣告 Copyright Announcement
    1.本網站之數位內容為國立政治大學所收錄之機構典藏,無償提供學術研究與公眾教育等公益性使用,惟仍請適度,合理使用本網站之內容,以尊重著作權人之權益。商業上之利用,則請先取得著作權人之授權。
    The digital content of this website is part of National Chengchi University Institutional Repository. It provides free access to academic research and public education for non-commercial use. Please utilize it in a proper and reasonable manner and respect the rights of copyright owners. For commercial use, please obtain authorization from the copyright owner in advance.

    2.本網站之製作,已盡力防止侵害著作權人之權益,如仍發現本網站之數位內容有侵害著作權人權益情事者,請權利人通知本網站維護人員(nccur@nccu.edu.tw),維護人員將立即採取移除該數位著作等補救措施。
    NCCU Institutional Repository is made to protect the interests of copyright owners. If you believe that any material on the website infringes copyright, please contact our staff(nccur@nccu.edu.tw). We will remove the work from the repository and investigate your claim.
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback