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    Please use this identifier to cite or link to this item: https://nccur.lib.nccu.edu.tw/handle/140.119/151618


    Title: 從社群經營角度看線上學習社群之凝聚力與發展過程
    The Cohesion and Development of Online Learning Communities: a Perspective on Community Management
    Authors: 賴志宏;陳志銘
    Contributors: 圖檔所
    Keywords: 線上學習社群;社群發展;英語學習;遊戲式學習;社會網絡分析
    social community;community development;English learning;game-based learning;social network analysis
    Date: 2013-10
    Issue Date: 2024-06-05 11:22:39 (UTC+8)
    Abstract: 人們對網路的日益倚重,加上多元的英語教材,使得線上學習逐漸成了英語學習 的主要方式之一。但目前的英語學習網站大多以個人學習為主,較少與同儕的互動, 在無外力的輔助之下,不易引起學習者長久駐足,學習活動很容易中斷,導致學習成 效不彰。這幾年,Facebook 等社群網站的快速發展,線上社群網站已成為人們聯繫感 情,進行資訊分享的重要管道,而線上學習社群結合社群互動與線上學習的優點,對 學習有很大的發展潛力,在國內、外學者都視為一重要的研究趨勢,研究結果也普遍 認為線上學習社群對學習有許多正面的幫助。但目前國內外學者以社群經營角度探討 線上學習社群發展的研究並不多,值得更深入探討。因此,本研究擬從社群經營的角 度探討線上學習社群的發展,探討個人特質對學習者參與線上學習社群的影響、社群 經營機制對學習社群凝聚力的影響、以及社群互動對學習活動與成效之影響,並以社 會網絡分析工具分析社群互動與發展情形。本研究為三年期計畫,第一年將開發遊戲 式英語學習系統,並實驗分析學習者對學習系統的接受程度,與影響同儕互動學習的 因素,第二年將建置結合社群功能的遊戲式英語學習系統,並實驗探討個人特質對參 與學習社群的影響,與學習社群的互動歷程對學習的影響;第三年將發展社群經營之 機制,並探討社群經營機制對社群發展的影響。
    Due to the popularity of Internet and the variety of English learning materials, online English learning has emerged as an updated learning trend for the web-based learners. Most of the materials are personal oriented but not collaborative oriented; therefore, the most learners would give up learning due to the lack of peer supports or interactions. With the strong growth of social communities (Facebook and etc.), people stay connected sharing daily news and information. For the learning’s sake, social networks tailor functionality to the users in learning in the community and community learning. Globally, online learning community is a research trend for its significant benefits, but the research on community management is seldom emphasized. As a result, the research will start from the community development to investigate the influences of the characteristics of learners on online learning communities, the community management mechanism on social cohesion, and the social interaction on learning achievement. Social network analysis tools will be used to investigate the interactions and the development of the communities. This 3-year research project aims to develop a game-based English learning system and conduct an experiment to analyze the learning factors among peer interactions and the acceptance for the learning system in the first year. The game-based learning system will be introduced in the second year with the social community platform to probe the impact of participants’ interactions on the learning achievement and the influence factors of personal characteristics on participant for the learning community. Finally, the mechanism of the social community management will be finalized to examine how it influences the development of the social community.
    Relation: 行政院國家科學委員會, NSC101-2511-S259-010, 101.08-102.07
    Data Type: report
    Appears in Collections:[圖書資訊與檔案學研究所] 國科會研究計畫

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