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    显示项目1426-1450 / 8424. (共337页)
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    日期题名作者
    2006-09 Uses and gratification or addiction: Research on online photo album users in Taiwan 許瓊文
    2013 Using active video games for physical activity promotion: A systematic review of the current state of research. 林日璇; Peng, Wei*; Crouse, Julia; Lin, Jih-Hsuan
    2008-10 Using Data Mining for Analyzing Experiential Marketing in Blogs 許志堅; Chen, Fu-Mei; Li, Yan-Ze; Sheu, Jyh-Jian; Yang, Wei-Pang
    2017-12 Using English Learning Toys as the Emotional Analysis Tool to Evaluate Children Behavior 陳聖智; Chen, Sheng-Chih; Chen, Ru-Shan; Meng, Shian-Chi; Ho, Wei-Kuang; Tsui, Chih-Hsuan; Chen, Wei-Fan
    2010 Using GPS to design narrative-centered environments for guided discovery learning: “Façade” - a case study of a nonlinear story Huang, Lingyi; 黃齡儀
    2013-05 Using Rogers` diffusion of innovation model to examine the willingness to pay for public television in Taiwan 劉幼琍; Liu, Yu-li
    2018-08 Using Thematic Analysis to Facilitate Meaning‐Making in Practice‐Led Art and Design Research 林玲遠; Lin, Fabia Ling‐Yuan
    2019-09 Using the Technology Acceptance Model to Evaluate Intention to Use Mobile Games—A Case of Pokémon GO Fan, Ya-Fen; 鄭霈絨; Cheng, Pei-Jung
    2023-05 Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination 林日璇; Lin, Jih-Hsuan (Tammy); Lee, Joomi, Wu, Dai-Yun; Kim, Jooyoung; Ahn, Sun Joo (Grace)
    2017-05 Validation of A Brainstorming Tool "IDEATOR" 鄭霈絨; Cheng, Pei-Jung
    1992-08 Value conflict in Chinese Journalism:Between advocacy and detachment 鍾蔚文
    2001-04 Values of public relations: Effects on organization-public relationships mediating conflict resolution 黃懿慧
    2020 Video games, virtual reality, and fear responses 林日璇; Lin, Jih-Hsuan Tammy
    2010-06 Views from the Field: Public Relations Industry-Academia Relationships Cheng, Huei; Gregorio, Federico de
    2023-05 Virtual reality aerobics with virtual others are meaningful: Underlying mechanisms of mediated social interactions and audience response on physical activity outcomes 林日璇; Lin, JIh-Hsuan (Tammy); Wu, Dai-Yun; Yang, Ji Wei
    2023-11 Virtual Reality Horror Games and Fear in Gaming 林日璇; Lin, Tammy Jin-Hsuan
    2018 《A Barbie》VR 創作論述 顏秉盈; Yen, Ping-Ying
    2002-05 Volatile Women: Inscribing Female Bodies in Chinese Martial Arts Films 柯裕棻
    2002-05 Volatile Women: Inscribing Female Bodies in Chinese Martial Arts Films 柯裕棻
    2003-05 Voter Cynicism Perception of Media Negativism and Voting Behavior in Taiwan`s 2001 Election 彭芸; Peng, Wein Bonnie
    2002-07 Voters` Media Use and Campaign Participation in 2000 Taiwan Presidential Election 彭芸
    2021-10 VR虛擬實境漫畫、數位互動漫畫、社群圖漫及手機條漫創作報告 劉俐華
    2023-05 VTuber感染力、風格與閱聽眾情感依附關係初探 陳聖智
    2011-10 Walking out of Sadness: the Other Side of Taiwan Cinema 陳儒修; Chen, Ru-Shou Robert
    2022-08 Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising 林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun; Bowman, Nicholas David

    显示项目1426-1450 / 8424. (共337页)
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    每页显示[10|25|50]项目

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